Campaign Overview
The goal of this campaign would be to re-experience a wealth of Old School gaming in as short a time as possible, taking a tour of various classic modules, game settings, and early incarnations of the D&D rules.
 
Year 1 
Month 1 (representing 1971)
Rules:  Chainmail
Setting:  Castle Blackmoor
PCs:  1st level
PCs, newbies all, decide to explore that old haunted castle.
 
Month 2 (1972)
Rules:  Blackmoor house rules   
Setting:  Town of Blackmoor
PCs:  2nd level
The PCs explore the surrounding town between delves into the castle dungeon.
 
Month 3 (1973)
Rules:  same
Setting:  Environs of Blackmoor
PCs:  3rd level
The PCs are attracting attention around town and are being asked to take care of things outside the city, like securing Wolf’s Head Pass.
 
Month 4 (1974)
Rules:  D&D, 1st ed.
Setting:  Mordenkainen’s Fantastic Adventure (El Raja Key)
PCs:  4th level
The PCs are asked to go to Glendower to explore Maure Castle .
 
Month 5 (1975)
Rules:  D&D, 1st ed., with Greyhawk & Blackmoor
Setting:  Temple of the Frog
PCs:  5th level
The PCs learn of shenanigans going on at the temple and need to deal with them.
 
Month 6 (1976)
Rules:  D&D, 1st ed., supplements I-IV
Setting:  Lost Caverns of Tsjoconth  
PCs:  6th level
Learning of the lost treasure trove, the PCs go treasure hunting!
 
Month 7 (1977)
Rules:  D&D, 1st ed., + AD&D Monster Manual
Setting:  City State of the Invincible Overlord
PCs:  7th level
The PCs find a magic portal that leads to the city state.  The PCs are unknowns there, but could become somebodies here!
 
Month 8 (1978)
Rules:  AD&D, 1st ed. (MM, PH)
Setting:  Glacial Rift of the Frost Giant Jarl
PCs:  8th level
The PCs are hired to deal with a cursed valley full of giants near the city.
 
Month 9 (1979)
Rules:  AD&D, 1st ed. (MM, PH, DMG)
Setting:  Village of Hommlet
PCs:  9th level
A high priest of Lolth and his forces are hiding out in the moathouse by this large village.
 
Month 10 (1980)
Rules:  AD&D, 1st ed. (MM, PH, DMG, FF)
Setting:  Isle of Dread
PCs:  10th level
While sailing back to Blackmoor, the PCs land on the Isle.
 
Month 11 (1981)
Rules:  AD&D, 1st ed.
Setting:  Assault on the Aerie of the Slavelords
PCs:  11th level
The PCs, now barons of Blackmoor, go to Suderham (read, Maus) to deal with those darn slavelords.
 
Month 12 (1982)
Rules:  AD&D, 1st ed.
Setting:  Lost City
PCs:  12th level
A curse laid on the PCs by the slavelords trap them in a buried pyramid full of monsters.
 
Year 2
Month 1 (1983)
Rules:  AD&D, 1st ed. (+MM2)
Setting:  Ravenloft
PCs:  13th level
The magic portal under the pyramid that led to “freedom” instead leads to the domain of a vampiric arch-mage.
 
Month 2 (1984)
Rules:  AD&D, 1st ed. 
Setting:  Dragons of Despair
PCs:  14th level
The lands neighboring the vampire’s domain are plagued by gigantic dragons.
 
Month 3 (1985)
Rules:  AD&D, 1st ed. (+UA, OA)
Setting:  Temple of Elemental Evil
PCs:  15th level
The way home for the PCs is guarded by a demon princess and hidden in her elemental nodes.
 
Month 4 (1986)
Rules:  AD&D, 1st ed. (+DSG, WSG)
Setting:  Treasure Hunt
PCs:  16th level
The PCs arrive on an island near Blackmoor, where they easily best the local gnolls.
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