Friday, August 13, 2010

Graduated Flavor Text II: Burial Options in a D&D Campaign

1. Ditch the body – 0 cost, 0 attendance, no prep, no ceremony.
2. Improvised pyre – 0 cost, 0 attendance, 30-min.-prep time, 2-min. ceremony.
3. Shallow, unmarked grave – 0 cost, 0 attendance, 1 hour-prep time, 10-min. ceremony.
4. Church-recognized pyre funeral – 5 gp, 1d3 attending + acolyte, 2 hour wake, 15-min. ceremony.
5. Grave and marker in a village graveyard – 12 gp, 1d4 attending + acolyte, 4 hour wake, 15-min. ceremony, corpse protected from being animated as a skeleton.
6. Grave and tombstone in a small town graveyard – 25 gp, 1d8 attending + adept, 8 hour wake, 20-min. ceremony, corpse protected from being animated as a skeleton or zombie
7. Grave and tombstone with statuette in a big town graveyard – 90 gp, 4d4 attending + priest, 1 day wake, public procession, 25-min. ceremony, corpse protected from being animated as a skeleton, zombie, ghoul or shadow, includes reception with snack food.
8. Tomb burial in a small city graveyard – 130 gp, 6d4 attending + curate, 2 day wake, public procession, 30 min. ceremony, corpse protected from being animated as a skeleton, to wight, includes reception with food, drink, and light entertainment.
9. Exclusive tomb burial in a major city – 260 gp, 5d6 attending + prefect, 3 day wake, public parade, 35 min. ceremony, corpse protected from being animated as a skeleton, to wraith, includes 1-hour reception with food, drink, and entertainment.
10. Private mausoleum in a major city – 400 gp, 7d6 attending + bishop, 4 day wake, public parade, 40 min. ceremony, corpse protected from being animated as a skeleton, to mummy, includes 2-hour reception party.

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