This is less about
picking seven best titles -- since there were barely more than seven DC titles
in mid-1940 -- than it is assembling the best features for the seven best
titles. Though DC Comics exited the Golden Age with a stable roster of
features, in the early days they tested a lot of different features, some good,
some bad. Almost all of the early titles were anthology titles, with 64 pages
split up between up to 20 different short features. I would have liked to have
seen them expand the better features to 12-13 pages (and they did for the
really popular heroes, like Superman and Batman) and cut out all chaff. Here is
how I would consolidate the best of their early features into seven titles by
the middle of 1940.
Action Comics
DC really didn't need a quarterly Superman series in 1939, as Action Comics really didn't have enough solid features to carry a book without Superman. Jerry Siegel and Joe Shuster’s Superman was, of course, extraordinary. Shuster’s deceptively crude artwork was bursting with primal energy. Siegel’s best stories were wish-fulfillment fantasies for social change -- strong indictments of late 1930s society given they were only 13 pages long (and hence necessarily simplistic solutions). The superhero genre arrived with Superman and was a positive, utopian genre.
DC really didn't need a quarterly Superman series in 1939, as Action Comics really didn't have enough solid features to carry a book without Superman. Jerry Siegel and Joe Shuster’s Superman was, of course, extraordinary. Shuster’s deceptively crude artwork was bursting with primal energy. Siegel’s best stories were wish-fulfillment fantasies for social change -- strong indictments of late 1930s society given they were only 13 pages long (and hence necessarily simplistic solutions). The superhero genre arrived with Superman and was a positive, utopian genre.
But, outside of
Superman, Action Comics was a weak anthology. Tex Thompson was okay at first,
being an explorer who went to really gonzo places. The early Zatara stories
were good until power inflation just made them too goofy. Everything else was
pretty weak; I would rather have seen three Superman stories per issue than the
rest of that filler. So, instead of a quarterly Superman series, I would rather
have a lot more Superman in Action Comics, with a line-up as follows:
Superman
Superman
Superman
Zatara
Tex Thompson
Adventure Comics
Adventure already had a solid line-up by the end of 1939. Sandman was off to a great start. The pulp-style adventurer was the brainchild of Bert Christman and the short-lived comic strip artist’s greatest creation. Sandman was a billionaire industrialist-inventor with a lot of backstory and a craving for danger. He suffered after Christman’s death with more pedestrian stories by Gardner Fox, but a stronger editorial hand could have forced him to craft stories more like Christman’s.
Superman
Superman
Superman
Zatara
Tex Thompson
Adventure Comics
Adventure already had a solid line-up by the end of 1939. Sandman was off to a great start. The pulp-style adventurer was the brainchild of Bert Christman and the short-lived comic strip artist’s greatest creation. Sandman was a billionaire industrialist-inventor with a lot of backstory and a craving for danger. He suffered after Christman’s death with more pedestrian stories by Gardner Fox, but a stronger editorial hand could have forced him to craft stories more like Christman’s.
Steve Carson of
Federal Men was a Siegel/Shuster feature that started out really strong, with a
heavy emphasis on science fictional threats. It grew more mundane over time,
but if Federal Men had kept fighting giant robots, or sharing imaginary stories
about law enforcement in the far future, it would have stayed a lot more fun.
Anchors Aweigh was
a Dan Winslow (Navy hero) clone, with a hint of Tintin tossed in initially,
that exceeded the strip it imitated, at least initially. It was a Fred
Guardineer feature, which meant strong, stylized (if sometimes stiff) artwork.
Cotton Carver was
a fun Don Dixon/Pellucidar (hero in a lost world) clone. Here, Gardner Fox
really cut loose with all the inventiveness he was avoiding investing in
Sandman, ably assisted by the art talent of Ogden Whitney (they would later do
Skyman together for Eastern).
Hourman was
Adventure’s second superhero. Another Gardner Fox character, Hourman always seemed
too gimmicky; his hour-long superpowers would always run out at plot-convenient
times, and he was super-popular with kids in his stories, overcompensating for
how unpopular he was in real life. Creepy by today’s standards, Hourman
secretly kept in touch with lots of his kid fans by radio. Still, downplay
those gimmicks and you’ve got a pretty decent superhero with a good costume and
good art by Bernard Bailey.
Lineup:
Sandman
Steve Carson of Federal Men
Anchors Aweigh
Cotton Carver
Hourman
All-American Comics
AA's first title (All-American was the sister company to National, the two of them together comprising DC Comics) was the weakest title of the bunch. Green Lantern was a brand new superhero, but I never warmed up to the original Green Lantern until his 1990s stories. Besides Green Lantern, it had Mutt & Jeff reprints, which are okay I guess. Scribbly was not yet the superhero parody masterpiece it would soon become. Hop Harrigan was a passably decent aviator hero. The best feature was Red, White, and Blue, a feature about three officers in the Armed Forces who always got to go on the same secret missions, despite representing entirely different branches. Red, White, and Blue was probably good enough that it could have been expanded to Superman-length stories (13 pages), and…I guess I can’t ignore the future popularity of Green Lantern. Other than those two, none of the other features likely could have filled more than 5-6 pages each month, which means All-American might still need to borrow some National characters to round out its page count, like Nadir Master of Magic (a magic-user who barely used magic) and Rusty and His Pals (a loose, comic-heavy Terry and the Pirates clone by Batman’s Bob Kane).
Steve Carson of Federal Men
Anchors Aweigh
Cotton Carver
Hourman
All-American Comics
AA's first title (All-American was the sister company to National, the two of them together comprising DC Comics) was the weakest title of the bunch. Green Lantern was a brand new superhero, but I never warmed up to the original Green Lantern until his 1990s stories. Besides Green Lantern, it had Mutt & Jeff reprints, which are okay I guess. Scribbly was not yet the superhero parody masterpiece it would soon become. Hop Harrigan was a passably decent aviator hero. The best feature was Red, White, and Blue, a feature about three officers in the Armed Forces who always got to go on the same secret missions, despite representing entirely different branches. Red, White, and Blue was probably good enough that it could have been expanded to Superman-length stories (13 pages), and…I guess I can’t ignore the future popularity of Green Lantern. Other than those two, none of the other features likely could have filled more than 5-6 pages each month, which means All-American might still need to borrow some National characters to round out its page count, like Nadir Master of Magic (a magic-user who barely used magic) and Rusty and His Pals (a loose, comic-heavy Terry and the Pirates clone by Batman’s Bob Kane).
Lineup:
Red, White, and Blue
Mutt & Jeff
Scribbly
Hop Harrigan
Red, White, and Blue
Mutt & Jeff
Scribbly
Hop Harrigan
Green Lantern
Nadir Master of Magic?
Rusty and His Pals?
Detective Comics
Although I’ve met people who really like the earliest Batman stories, they seem a dreadful mash-up of pulp fiction cliches to me that did not really gel until the character was reinvented to coincide with the debut of Robin. Here is the Batman and Robin that I love best -- laughing, joking, and smiling as they punch bad guys who toss out bad puns before they lose consciousness -- with just a dash of pulpy darkness left, as villains like Joker and Clayface are brutal murderers.
Nadir Master of Magic?
Rusty and His Pals?
Detective Comics
Although I’ve met people who really like the earliest Batman stories, they seem a dreadful mash-up of pulp fiction cliches to me that did not really gel until the character was reinvented to coincide with the debut of Robin. Here is the Batman and Robin that I love best -- laughing, joking, and smiling as they punch bad guys who toss out bad puns before they lose consciousness -- with just a dash of pulpy darkness left, as villains like Joker and Clayface are brutal murderers.
Of course, Batman dominated
Detective Comics from the moment he debuted, but Detective had a strong stable
of features in addition. Bart Regan, Spy, was a really strong Siegel/Shuster
adventure series with a romance twist -- Bart would become the first character
in comic books to marry, getting hitched to his partner in spying, Sally (until
Siegel and Shuster seem to have abandoned the feature to other creators who
completely ruined it). Slam Bradley was another good Siegel/Shuster adventure
series, with a Captain Easy clone ratcheted up to 11. Speed Saunders was a
capable feature by Fred Guardineer, though not in the same league with his
Zatara or Anchors Aweigh. Crimson Avenger is a decent Green Hornet clone which
was okay until an attempt was later made to reinvent him as a goofily-dressed
superhero.
Lineup:
Batman and Robin
Bart Regan, Spy
Slam Bradley
Speed Saunders
Crimson Avenger
Slam Bradley
Speed Saunders
Crimson Avenger
Flash Comics
The title hero,
Flash, was pretty good. I like how Flash didn’t fight bad guys so much as he
raced around them and found the evidence he needed to get them arrested, or
just humiliated them (lots of bad guys got their clothes stripped off at super
speed) until they surrendered. His adventures were largely comical and free of
a lot of the tropes of the emerging superhero genre -- Flash did not bother
protecting his secret identity, and his girlfriend Joan was like a costar in
his book instead of just a plot hook generator.
Hawkman had
potential -- Sheldon Moldoff definitely made him look cool. His backstory of
being a reincarnated Egyptian prince went largely wasted (though I guess it
explained his obsession with ancient weaponry). The best stories were the
really gonzo ones, like fighting zombies in Wales. The character quickly went
downhill when Fox started making him more gimmicky (like having him be able to
talk to birds), but with better editorial direction Hawkman could have stayed
good.
Sadly, there
wasn’t much else in Flash Comics worth recommending. Johnny Thunder had staying
power, but I can’t recommend anything that had the awful artwork of Stan
Aschmeier. The King was another Fox character. The tuxedoed mysteryman was
mildly interesting, mainly because he had a recurring nemesis in The Witch, and
I do think more could have been done with him. Other than Flash, Hawkman, and
King, I would need to bring back some characters from other titles to buoy up
this book. One I would grab is Brad Hardy from early More Fun issues. Brad
Hardy was another Don Dixon clone, but while magic was actually super-science
in Dixon's strip, Brad fought sorcerers with a sword. Barry O'Neill was a
one-trick pony from Adventure Comics who lost his momentum once his yellow
peril foe Fang Gow died, but he had passable art and the American in France
angle had potential.
Lineup:
Flash
Hawkman
Brad Hardy
King
Barry O’Neill
More Fun Comics
This title was an oddly-titled comic by mid-1940, as it’s too lead features were Dr. Fate and the Spectre. Further, the best feature before them also had a supernatural theme, though DC had inexplicably canceled More Fun’s previous best feature, Dr. Occult two years earlier. Dr Occult was yet another strong Siegel/Shuster feature where our investigator fought "magic" and "supernatural" foes that were grounded in super-science.
Dr. Fate started
out as brilliant character, and not all like he was later retconned into. The
original Dr. Fate was a supernatural being, created centuries ago. He was
powerful enough to tangle with gods or repel alien invasions. The
ever-productive Gardner Fox initially gave this series a real Lovecraftian feel
to it and I wish it had never lost it.
The Spectre was
the only superhero there was more powerful than Dr. Fate. It was strongly
implied that the Spectre was an angel and used divine power to really mess with
bad guys. Occasionally he faced supernatural foes worthy of him, but most of
the time it was just crooks. Siegel’s only collaboration with Bernard Bailey,
the Spectre looked nice and was a pretty cool concept, but needed some
limitation better than later being grafted onto a silly cop character named
Percival.
Sandy Kean of
Radio Squad was the weakest of the Siegel/Shuster features I would include, but
it was still a strong, street-level cop adventure strip. Lastly, like Dr.
Occult, I would have liked to see Bob Merritt last longer than he did. The aviator
hero’s strip was also canceled in 1938, but like Barry O'Neill, the Leo E. O'Mealia artwork was
some of the strongest DC published up to that point.
Lineup:
Dr. Fate
Dr. Occult
Spectre
Sandy Kean of Radio Squad
Bob Merritt
Sandy Kean of Radio Squad
Bob Merritt
All-Star Comics
The best for last?
All-Star would, of course, soon become home to the Justice Society of America
-- the very first team of superheroes and the first team of fictional heroes in
all of literature since Charlemange’s paladins. But, before that, All-Star
could be a “best of” title featuring my favorite six of all the features named
above (and, when it was time for the JSA to take over the title in issue #3,
this concept could easily be ported over World’s Finest Comics). So, without
further ado…
Lineup:
Superman
Batman
Dr. Fate
Sandman
Flash
Bart Regan (sorry,
superhero fans -- not a clean sweep!)
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