Wednesday, August 3, 2022

Company of the White Oak Campaign - Sessions 53-54

 Session 53


Reaping 10, 622 CY
City of Greyhawk

Auspiciously, on the very night before the Sword & Spear Inn was due to open, a small group of Company of the White Oak members -- Reed Underbough, Percy, Eirenden, and Niall Brightflame -- were meeting with Leif Thunderbeard, brother of the recently deceased member Sprig. Leif wanted revenge. 


Everyone else was…not so sure about that. They had all had great trouble finding any of the Company members to recruit for this planning session, and without more firepower they were very hesitant to go back to Gaxmoor.


The next most pressing thing on their agenda seemed to be going after Peter. They knew where Peter was; he was staying at that small manor house in the High Quarter, apparently guarded by a rotating group of up to eight fighting men, including the dragon-riding knight they had encountered once at Castle Greyhawk. No one was particularly concerned about the dragon rider…unless he somehow could fit the dragon in his house? There was a lot of concern over that one. Reed also advanced the theory that, if Peter was a “lord of vampires,” then he was probably a vampire himself and they would need to be ready to fight a vampire again. They eventually all agreed that they did not actually know Peter was a vampire, though.


Meanwhile, Ambrosio, Reed’s hench-hobbit, had spent the last week scoping the place out. There was no set pattern to when the fighters came and went, but sometimes they did leave alone or in pairs to local businesses, like the High Tower Tavern. Eirenden had hung out by the manor house, circling around outside it and looking for secret doors, but was chased off by a guard and did not risk returning alone. 


Reaping 11, 622 CY

City of Greyhawk


All of the people at the previous night’s meeting, including the henchmen Muelara and Arlin, joined Ambrosio in casing the manor house, and it paid off with a break that was too good to pass up. A lone fighter - a man in platemail armor - left the house and was heading to the High Tower Tavern. Muelara approached him while disguised by a Change Self spell to look like a human male. She said she had a business proposition for this man, based on his reputation. He was immediately suspicious and told Muelara to get lost. When she offered to pay him 500 gold just to hear her proposition, he became much more interested. In an alley that was being watched by Ambrosio from the shadows and Reed from a roof overhead, Muelara cast Charm Person on the man and made him into her best friend.


The best friend, who’s name was Bolero, worked for the owner of the manor house, Lord Ellis. All sitting together at the tavern, Muelara was able to coax Bolero into revealing all he knew. He and his fellow retainers, eight in number, had all been house guards for Ellis. It had always been boring work, but lately they had an additional charge, watching Lord Ellis, houseguest, Peter. Could Bolero take them on a tour of the house? Here, even for his “best friend,” Bolero blanched. Ellis would fire him, at best, maybe kill him…but for his best friend, he would take them at least as far as into the courtyard.


The main entrance to the manor was inside a walled off courtyard that the building itself circled in a C (or U, depending on how you were looking at it) shape. There were shuttered windows to either side and a door at the far end, with a small fountain and planters flanking it in the middle of the courtyard. There was also a guard stationed in the far corner who shooed them all out, telling Bolero he was in trouble for this. And here they were separated from Bolero, as he went inside.


The Company did exit into the street, but from Muelara cast a Sleep spell into the courtyard, dropping the one guard. Now they all moved back into the courtyard, stripped him, tied him up, and left him in a dark corner (while hiding all his gear in a planter).


There were enough gaps in the shutters to see the building inside - the east windows opened onto a long north-south corridor and the west windows opened into a large, mostly empty room. They had a key to the front door, thanks to searching the guard. Actually, they had three keys. Reed tried one at random -- and a bell started ringing inside, and acid squirted out of the keyhole! Reed tumbled away, missing most of the acid. Leif tried to bash the door down, but bounced off of the solid door. The second key unlocked the door, and stopped the bell from ringing. 


The front foyer was barely more than a small landing at the bottom of two sets of stairs heading up to the upper floor. By now, the front entrance had a few defenders, but they were little more than a delay for the more accomplished Companions. Niall, fought his way past the defenders and bounded straight for the upper floor -- where he was promptly face-to-face with Lord Ellis himself, bedecked in elaborate plate armor, and holding a sword in front of him. Lord Ellis tried to play the Law Card, announcing that he could have them all put to death for just trespassing. 


Meulara, seeing Niall in danger at the top of the stairs, cast Sleep up there -- which did not affect Lord Ellis at all, but put Niall to sleep! 


Percy began casting Hold Person, catching Lord Ellis just as the man bent down, grabbed Niall, and started dragging him away.


With the guards at the front entrance dispatched, everyone headed up the stairs to find out Niall’s fate, only to find that Lord Ellis had only resisted the Hold Person spell for seconds, and was slumped to the ground now, paralyzed, right next to Niall’s sleeping form.


Lord Ellis was stripped down to his gambeson and tied up from head to toe with rope. What to do with him now? While debating what to do, a fourth guard advanced from the west door. He quickly saw what had gone down -- and retreated. Reed and Niall raced each other in hot pursuit, both reaching the guard as he tried to hide in a side room along the west end of the second floor. 

Eirenden stayed behind to guard Ellis. When Ellis came out of the paralysis he tried to struggle to get free, but Eirenden put a boot to his neck and warned him about what would happen if he tried further.


That guard was racing to Bolero for backup, unaware that Bolero was already turned and on their side. Alone, the guard was easily defeated and tied up. They now had nearly as many prisoners as they had dead guards around the front entrance, but they still had no idea where to find Peter. Until someone thought to ask Bolero.


“Sure, his room is on the east end of the building.”


It was suggested that they should do some searching for treasure, in a manor that surely had plenty of treasure in it, but the fear was that Peter might escape if they did not keep after him. On the way to the east end, Bolero gave Lord Ellis a wide berth, despite being pinned to the floor, bound from head to foot and gagged. The east end of the upstairs floor was one long north-south hallway with three doors off of it. Muelara used ESP to determine which doors had anyone behind them and which one of those held Peter (the door with someone terrified behind it). They took out the remaining guard first, then cast a Sleep spell into Peter’s room to see if it worked. And it did.


When they woke Peter up, he insisted that he had been abducted by these people. He had been allowed to leave the building (which was how he was spotted outside), but his life was supposedly in danger if he moved out of view of the building. ESP was not a perfect lie detector, but his thoughts seemed to match up with what he was saying.


So what to do with him? Well, first, now that they had him, it was time to ransack the house. The far northwest room on the upper floor was Ellis’ master bedroom, and this contained a chest with a good stash of loot, though most of his money was being held in the Bank of Greyhawk and there were just letters of credit for it here. The real “wealth” here was the wealth of evidence -- Ellis had written correspondence with the Iron Workers Guild, who he had paid to kill off the Company of the White Oak -- and some names were crossed off a list of their roster already. Now it became frighteningly clear why it had been impossible to contact some of their members lately. 


Further, there was correspondence with the Horned Society, and an almost equally disturbing discussion of how they would divide up the Domain of Greyhawk once an already-assumed takeover of the city had happened. There were no clues in the text as to how they thought that would happen, though.


There were a few loose ends, like the rest of the staff. They found noncombatant staff hiding back down on the ground floor and chased them all out. Bolero was allowed to leave with the rest of the staff, but not before revealing to them that one remaining guard was in the cellars, guarding a grate to the sewers, which doubled as an entrance representatives of the Iron Workers Guild sometimes used to enter. The remaining loose end had been about Lord Ellis’ missing red dragon. It had not been in the house, but everyone was curious to know if it was somehow in the cellars. There was also a barn outside, but this held Ellis’ pet griffon. 


Curious, the Company went down to investigate, defeated the one guard, found the grate but no dragon, and added some expensive wine bottles to their booty. In looting the house, they drew the line at carrying out furniture. Besides, a plan was formulating amongst the Companions to try to gain ownership of this manor, in exchange for Lord Ellis and the evidence against him.


Later, the Company transported Peter out of the city and called for Prospero, as they had learned from Vask to do, and announced they had Peter. Shortly, three lammasu materialized in the air above them and descended, and then Prospero teleported into their midst. Prospero pointed his staff like it was a dangerous weapon and told Peter to get down on the ground. Everyone, particularly Percy, was eager to hear Prospero’s case against Peter, but the evidence that Peter was an agent of The Adversary seemed circumstantial. The lammasu interjected, saying that the danger posed by The Adversary was so great that extreme measures were called for, but Niall made a case for them delaying to gather more evidence. The lammasu would not listen to this advice unless Percy agreed with it, which he did. Once the lammasu were convinced, Propsero was outvoted and the lamassu took Peter into their custody, making him disappear with them. Prospero turned into a pegasus and left by flying away.


Reaping 17, 622 CY
City of Greyhawk


Almost a week later, the Company of the White Oak was quietly summoned to the private trial of Lord Ellis. The jury was the Directing Council of Oligarchs themselves. The evidence against Ellis was airtight. In return for securing it, the Council dropped all consideration of charging the Companions with breaking and entering and manslaughter, and further awarded them free use of the upper floor of the manor (they had their own plans for the ground floor).


Session 54


Reaping 19, 622 CY
City of Greyhawk
Shield & Spear Inn


Reed Underbough was anxious to find out when the New Thieves Guild was going to produce the proper paperwork from the guild’s forgers to transfer the 9,000 gold from Lord Ellis’ letters of credit to the Company of the White Oak. Today, though, they had another matter to discuss. 


Reed, Runeflinger, and Niall Brightflame - three of the remaining members of the Company of the White Oak - had been sought out by a medium named Norfolk. Norfolk had come into some money - 200 gold pieces’ worth - and was willing to pay the Company to give him a tour of the dungeons of Castle Greyhawk so he could experience being an adventurer himself. In truth, Niall had recently been thinking about how Prospero had told them the magic they needed to defeat The Adversary was under Castle Greyhawk. This was something they needed to start looking for again, even if capturing Peter had somehow thrown a wrench in The Adversary’s plans.


Reaping 20, 622 CY
Castle Greyhawk


Reed, Runeflinger, and Niall had hired Brother Vincent to come with again, because they were not sure until the last minute if Percy could join them or not (he did). Accompanying them were their henchmen, Muelara Wynna, Ambrosio, Arlin Fadagoria, the hireling Brother Vincent, and their hirer, Norfolk. There were still unresolved issues of magic item distribution from the raid on Lord Ellis’ manor, but these were temporarily handled by those coming today being allowed to “borrow” as yet unclaimed items.


The drawbridge was down, the upper works seemed deserted, and the Chapel of Boccob was empty. Vincent delayed them while he undertook long, elaborate prayers in the chapel, but eventually they got him moving. Norfolk had brought his own mule and planned to bring it into the dungeon. The Company’s cart and mules were gone, lost to the gnolls of Gaxmoor, but Reed had replacements stored at a stable in Greyhawk left over from the expedition he once led to the Ruins of Lord Robilar’s Castle. The mules and cart, with no one hired to guard them, were just going to be left in the stables here at the castle, hoping for the best.


The Company was planning on exploring more of level 2 of the dungeon today, so they went down the stairs inside the tower adjoining the keep, and cut through corridors on level 1 until they reached the grand spiral staircase that went down multiple levels. Two elves were guarding the stairwell, and though they kept their distance from the Company, the elves of the dungeon and the elves of the Company shared a solemn salute to each other.


Down they descended to the west-facing corridor that led off the second floor landing. They headed straight for the trebuchet room (still speculating about why a trebuchet was assembled down here) where dwarves of the Greyhawk Construction Company had been found on break before. Sure enough, two dwarves were in here, resting on the trebuchet. The dwarves responded favorably to Norfolk gushing about the Dwarven Tongue, in Dwarven, and told them how they had been busy reinstalling doors because the gnolls on this level had been breaking down a lot of doors lately. Where were the gnolls? Lately they had been claiming the east end of the dungeon level. This surprised the mappers, as they had long assumed the stairwell marked the east end of the dungeon level. This level was larger than they knew!


The dwarves even pointed to the northeast door in their room as the fastest route to the gnolls. The route through maze-like corridors took them east and south, into an area that Reed had once explored before, but they went past that area further east and came, next to a room with an unfinished wooden staircase to the ceiling, but then ESP detected sentient thoughts from behind the next door to the east. Behind it they found, at last, their first encounter with six gnolls. One Sleep spell and some hacking later, there were no gnolls. The gnolls had no treasure between them, but this seemed like a random patrol of them anyway.


This area was a junction of west- and south-heading corridors. Heading south, ESP sensed more sentient thoughts nearby, but the Company ignored them and continued south into a chamber that was the scene of a battle. Gnolls and orcs, stripped of their valuables, were lying dead on the floor, either killed by each other or by others with weapons. Reed found an old blood trail that led south, but they lost the trail.


Where they found themselves was near a door through which they sensed more sentient thoughts - this time frightened thoughts. They found a small group of human bandits had barricaded themselves in here and, after some initial suspicion of the Company, let them in as potential allies. They had been sent down here by the Master of the First Level some time ago (presumedly, before the Company had killed him) as part of an exchange of forces with the monsters down here, but the monsters were too wild, too leaderless for these bandits’ liking. The Companions took pity on the pathetic bandits and the bandits bribed them with half their treasure, 100 gold pieces, to lead them to safety. So they all backtracked to the central staircase so the bandits could go up. Before leaving, they were encouraged to head straight for Hawfair Green and go straight. They winked before heading up.


The dwarves were gone from their room (as they were when the Companions came through with the bandits), so the Companions cut quickly through their room and explored some new side passages, first heading south, where they found two secret doors both leading into the kitchen of the Chefs of the Gilded Spoons, which Reed had visited before. This time there were seven chefs busy cooking in here and they were quick to shoo the Company out. 


Showing no interest in what the chefs were cooking, they headed east again, which led to a door where they detected animal thoughts. On the other side, they just found a huge lizard lounging in the room, surrounded by rocks and sand. One sleep spell and some hacking later, there was a dead lizard in the room. The Company found no treasure, but they did find a secret door. And behind that secret door was a similar room -- with two giant lizards in it! Another Sleep spell dropped those two just as easily. The lizards were killed with minimum damage to their skins, as the plan was to take all three back to the cart and have them skinned back in town.


A door from the secret room led back east towards the sentient thoughts they had skipped over earlier. That turned out to be a gnoll lair, though the Company almost missed it again because they were becoming aggravated with discrepancies in their maps. This was a barracks housing six more gnolls, easily disposed of, but they had no treasure just like the last group. Niall postulated that this had to do with how there were no leaders on this level, that the leaders had made off with all their treasure.


Striking out north, the Company found a room full of webs and 13 large spiders - but burning the webs and throwing yet another Sleep spell into the room made short work of those too. There was no treasure here - no good treasure so far, but no challenges so far either. And then the next room happened.


It looked to be a laboratory, with alchemical glassware on a workbench and three flasks sitting out at the front of it. Runeflinger, Niall, and Norfolk went inside to investigate - and disappeared. Another teleportation trap!


The rest of the Company tried to move on without them, but Reed struggled hard to map without Niall there to help him, and the others only watched instead of helping. Very slowly, they circled the west side of the teleporter lab and were mapping an east-west corridor with many options when they saw a light coming from the east.

 

The three teleported knew something was up when they saw no one else at the entrance, and there were now six flasks on the workbench instead of three. After taking the flasks, they came up with what seemed like a strategy for getting back to the others: stick to corridors (empty corridors, not the garage-strewn ones they found at first to the north) and avoid doors. In this way they wound up taking a long, narrow corridor south and then a much longer corridor west, before it turned north and then flipped back east again. And then they hit the pit trap. Niall made a near-perfect landing in the pit, luckily missing the spikes at the bottom, but a door opened above the pit trap and orcs harassed him with spears. Niall climbed out of the pit and fired arrows at them until they shut the door. But the pit appeared to be a major obstacle. 


Meanwhile, the larger half of the Company met the source of the approaching light -- a human in armor, carrying a lantern and an incense burner with him. This man identified himself as Father Earnest, a vicar, whose task it was to bless all the dead in the dungeon so they did not rise as undead. Reed tried very hard to persuade Earnest to come with them through the teleporter lab, but he insisted he had stayed alive this long in the dungeon by not teleporting. He was willing to give the Company directions back to the exit from this dungeon level from here, telling them to use the room to the west of the teleporter lab, but to beware of a pit trap.

The room to the west had a gong and a chest in it. Everyone wisely ignored the gong and focused on the chest. Reed detected traps on the handles on the sides of the chest - they were sticky somehow, like glue, and had anyone tried to lift the chest their hands would likely have been stuck fast. But the chest could be opened safely, and inside were gold-encrusted cups, bracers, and scabbards. They were all packed into sacks, and the Company would have left then, except that Reed was convinced the pit trap must be in this room and kept searching for it. Percy pointed out that Earnest had said to watch out for the pit trap after mentioning this room, but had not said the trap was in the room, so it likely was behind the west exit.


There turned out to be more windy corridor behind the west door, and at one turn tight of the corridor there was a brass lever in the outside corner. Reed took the time to tie rope to it and pull it from a safe distance, revealing the pit trap they had been warned about. Reed climbed around the wall to the lever to reclose the pit trap and everyone crossed safely over it. They found themselves approaching an east-west corridor that looked familiar to Percy, and he led them back west to the dwarves’ break room. 


Meanwhile, the three displaced Companions were doing a lot of backtracking, finally returning to the teleport lab to see if it would teleport them again. It did for Runeflinger and Niall…but not Norfolk. However, their patience in waiting for him to appear was rewarded 10 minutes later when Norfolk succeeded in getting himself teleported like the others. From here, Niall had a near-perfect map to follow back to the dwarves’ break room, stopping to drag the lizard carcasses with them. En route, they encountered just a single undead skeleton, which Niall tore apart with his magic sickle in sweet release of his frustrations. 


The Companions were reunited at the grand spiral staircase, and returned to the surface with only Niall injured at all. 


Later, they would discover that their greatest source of loot in this expedition came from those three giant lizards - they all had gold and gems in their gullets. 


Sunday, July 31, 2022

Company of the White Oak Campaign - Sessions 51 & 52

 Session 51

Reed Underbough’s prospects had only improved since coming back to the City of Greyhawk. Blodgett, head of the New Thieves Guild, had only seen his approval of Reed rise as Reed ambitiously continued to oversee construction of his tower-based inn. “You really remind me of myself,” Blodgett said one day. “We may be the little guys, but we’re tough, and we can grab this city by the horns and throw it to the ground and…well, let’s not belabor a poor metaphor, shall we? What I’m trying to say is…I want you to be my right hand man. The public face of the guild, as it were. We’ll have to upgrade your income, though…what say the guild moves you up a social class?” To which Reed immediately agreed. The new role seemed to come with no new responsibilities…so far.


Reed did approach Haruspex Niv about trying to find out where his errant henchman Peter had gotten off to, and what mischief he might be causing. While Haruspex agreed that sounded important, he was not prepared to leave his studies to explore it himself, but gave Reed his blessings to kill Peter. 


Percy has easily adjusted from the comforts of his inn to the comforts of the church-provided bishop’s house. Although he shares it with another bishop, the design of the building is like a duplex, so Percy has as much privacy as he wishes. But the new digs have done little to keep him safe - less than a month after that attempted break-in at the inn, Percy survived an assassination attempt, where someone shot him with a crossbow bolt, from a concealed location at long range, while he was out for a stroll. It was a light wound, and so far an annoying inconvenience. 


Six weeks ago, Niall Brightflame was attacked by brazen thieves on a city street in broad daylight, lightly injured, but they got away with all the money he was carrying -- 10% of his accumulated wealth. Niall gave chase, but they lost him in the nearby market. Since then, Niall was lying low, hoping to catch the thieves who did this to him, but when that failed he approached the Company of the White Oak about working with them again.


The three of them met up at Reed’s place to discuss what to do about these issues. Of everything on their plate, attempting to assassinate a bishop -- and the Company’s only still-active cleric -- seemed the most serious pressing issue. Percy was even prepared to make use of Reed’s questionable contacts to find more information, and put up 150 gold to fund an investigation.


Days later, Reed returned with 30 gold unspent and a satisfying lead -- the Iron Workers Guild - their old enemies -- were behind the attacks on Percy, but on commission from someone else. That someone else owned a small manorhouse in the High Quarter of the city, one which, when Reed spied on it, had fighting men routinely coming and going from it. The owner, though, remained unknown.


Wealsun 15, 622 CY
City of Greyhawk


The issue before the three Companions was, should they now do something about this? Their numbers were low for any major challenge. And where was the profit in taking out these men after Percy? The lost city, on the other hand…there was still the promise of 1,000 gold in return for a finished map. How hard could that be, as long as they avoided that huge bear…?


They decided to go, but needed more help, as too many Companions were occupied elsewhere. Luckily, Old Man Herv had a recommendation. He had recently run into a dwarf named Sprig Thunderbeard who was a veteran figher, looking to become an adventurer. Sprig bragged about his strength and there was precedent for the Company extending full membership to people who displayed great physical strength. Niall also possessed prodigious strength, so the elf agreed to meet this dwarf and throw down with him. The two grappled for a long time and, in the end, Niall had to concede that Sprig was even stronger than he. Full membership was his!


Lastly, Niall used some free time, and his contact with Haruspex Niv, to access the Grand Library of Greyhawk. Here he did some reading up on the lost city. This city, known as the Lost City of the Elders, had once been located at the southern edge of the Domain of Greyhawk, but had vanished -- all of it -- about 60 years ago. It was not the first time the city had vanished; it had a tendency to disappear and reappear in different locations. The Elders were the Ur-Flan, the first humans to live in this region. 


Wealsun 16, 622 CY
Cairn Hills


Reed, Percy, Niall, and Sprig started out, with their henchmen Muelara Wynna, Ambrosio, Arlin Fandagoria, and the hirelings Bella and Everard. Niall was decked out on a brand new warhorse and rode ahead frequently to scout. Although he hills were alive with wild animal fauna, none of it proved dangerous to the Company. And so…


Wealsun 17, 622 CY
The Waterfall


It was late when they found the waterfall. Did they want to explore the lost city at night? The answer was a resounding no. Watches were set up for the night…


Wealsun 18, 622 CY
The Lost City of the Elders


This time, before heading into the city, the Company checked out the rows of buildings on the south side of the courtyard. There was little to explore, but at the far end of the rows was a cluster of buildings within the remnants of its own privacy wall - an inn? Sprig deemed the building to look unsafe, so they decided not to investigate it.


Nearby was the eastern gate to the city. The towers here showed battle damage and the gates between them had been long ago wrecked down. But beyond that point…the road just inside was in immaculate condition, as if just laid down! 


Muellara cast ESP and they moved from building to building so she could try to sense thoughts from inside. They did not get far - not even to the plaza at the end of the street - when she sensed the thoughts of a sentient mind that was watching them.


Reed leaped up to the roof with his magic boots, but not before a small creature also hobbit-sized started racing across the rooftop away from him. The creature had red eyes, but otherwise appeared to be made of stone, though still wearing regular leather armor over that stone-like skin. It leapt to a second rooftop, then jumped over the back of the building. Reed pursued across the slanted tile roofs, producing rope, and intended to lasso the creature. But he was not fast enough before the creature vanished from view. Approaching the back of the second building, Reed was able to see the sentry was now joining a crowd of similar creatures, all armed, gathered around a collection of tents. 


Reed returned to the rest of the Company and told them what he saw. They walked around the small buildings, found the campsite of these small, weird creatures, and approached openly. The Company wanted allies here in this strange city, and thought these small creatures might want allies as well. They did not seem to; they swarmed around and encircled the Company, threatening them with spears. After a short standoff in which the Companions tried every language they knew to communicate with them, Niall had enough and drawing his weapon initiated combat. It did not go well for the little monsters, who were weak enough that both Niall and Arlin could sweep through with their attacks. Soon, two dozen of these monsters were dead.


Looting the tents, there was little in the way of treasure - except for, incongruously, a traveling spellbook. The Company was quick to snatch up this rare prize!


Shortly thereafter, they heard a booming voice coming from the south. Moving around a building and outdoor statue, they spotted an amphitheater surrounded by trees. On the stage of the outdoor auditorium was a giant - literally, a bigger humanoid than the tallest ogre they had ever seen by two full feet. It had black skin and a red beard and it was clearly calling out to them in a booming voice, though they did not understand the language. 


The Companions shrugged and left, which was apparently not the reaction the giant was hoping for. Angered, the giant came after them. The Companions moved quickly around a building and then tried to duck into its entrance. Muelara’s ESP detected angry thoughts approaching them, from above. The giant was coming over the roof towards them! Sure enough, the giant appeared at the edge of the roof, but the last of the Companions were inside the building by now. It proved an uninteresting building, gutted and long-since looted, but the giant was either unwilling or unable to follow them in. 


Searching the building, they found nothing of interest except for a stone coffer. Everyone was cautious about traps and the coffer was opened at a distance after tying rope around the lid and pulling it from around a corner. It was found to contain…1,000 silver pieces. Being treasure-poor, the Companions decided to take the silver, and maybe the coffer itself would be worth something too. As they were transporting it to the cart, they found out how right they were, for a beautifully intricate mosaic incorporating ornamental stones was hidden on the bottom of the coffer. 


After securing the coffer on the cart, and sensing no thoughts outside, the Companions trepidatiously reemerged into the light of day. Indeed, it appeared the giant had given up on them and gone away. 


The Companions headed southwest and then west, following this main road as it seemed to wind clockwise through the city. Niall, in particular, cautioned everyone from doing too much exploring and concentrating on just getting the map done. Percy, though, was curious about a statue of a weasel perched atop a box. When he investigated it, the top of the box sprang open, tossing the weasel statue into the air, and it landed hard on Arlin. 


But that was not the worst of it, as a hideous, tentacled monster, its body resembling a gigantic centipede, crawled out of the box. As fearsome as it looked, though, it was easily felled by a Sleep spell, and soon its head fell off as well, after some deliberate chopping. Searching the pit concealed under the statue’s base, where the monster had crawled out of, they found a dead body covered in slime. Feeling around the body at a safe distance with 10’ poles, they uncovered a silver ring. Niall used his magic sickle to retrieve the ring without touching the slime. Although the ring looked valuable, the Companions vowed to examine no further statues. 


Much further down the road, indeed, in the southwest part of the city now, Muelara detected sentient thoughts again, coming from inside one of the buildings. It seemed like a sizable force was marshaling to come out, and the Companions did not particularly want to deal with more sizable forces. They decided to detour back and go north, up a side road that ran past what looked like a chapel. 


As they passed the chapel, they heard what sounded like children crying from inside. This seemed like a trap and everyone was very leery, but they ultimately investigated anyway. All signs of religious iconography had been scraped away from the building long ago and only the shape of the structure suggested what it might have once been. By now Muelara’s ESP spell had expired, so they would have no clues before entering what was waiting for them. 


They strode through the front doors anyway. What they found was horrific - human women and children chained to the walls, and eight orcs terrorizing them with cat-o-nine-tails. 


Those orcs did not live very long. Luckily they had keys on them! 


The women and children were unshackled, but attempts to communicate with them were meeting with failure; the women spoke some strange dialect. Niall tried the Elven Tongue, which had undergone much fewer permutations over the centuries. Success! Two of the women spoke Elven, and now they could relate their story. The City of Gaxmoor had been a peaceful one until, months ago, an army of monsters laid siege to it. The outer city fell quickly, but as far as they knew humanity still held the inner city. 


Plans to double back and lead the women and children safely out of the city were kiboshed when they returned to the main road and spotted a sizable force of orcs and ogres assembling in the street to the west. The Company’s spellcasters were low on spells, and the goal was to keep the women and children out of combat. Fleeing east and outrunning the orcs seemed too chancy, so they doubled back again, this time heading north towards the gates to the inner city. 


The gates of the inner city had been breached some time ago and were no longer manned by anyone. The inner city seemed deserted. The Company quickly discerned that, if there were any humans left here, they must be barricaded in somewhere. An office building nearby showed evidence of having withstood a siege. The Company approached it and urged the women to call inside. 


Men responded! Barriers were cleared and fighting men in familiar armor (the Company had seen men like these in the hills outside the city after their last expedition here) let everyone in. There were some reunions between the men, women, and children, but everyone was happy to see each other even if they were not family. Here, a few of the men also spoke Elven and were able to continue the story.  When the gates of the inner city were breached, the imperial soldiers fell back towards the palace, but were cut off and had to hole up here, where they had been holding out for weeks. It was a spacious building, with room to accommodate all of them, as well as the Company’s cart and animals.


Percy had his traveling prayerbook; he could prepare some of his spells again. If they could get through the night and rest, maybe they could push their way out of the city. 


The monsters were not ready to let them have that restful night. Six ogres, the same ones they had seen marshaling in the outer city, it seemed, had decided to end the stalemate at this office building that night. What they had not counted on was the Company emerging on an upper balcony and pelting them with blistering missile fire, while distracting the ogres on their flank with a remaining Phantasmal Forces spell of elven archers. It took some time to wear down the ogres, but they did eventually retreat. 


Everyone braced for the ogres to come back with reinforcements, but to everyone’s surprise that never happened. The sun rose to a new day.


Wealsun 19, 622 CY
The Lost City of the Elders
The Inner City


The imperial soldiers were not interested in leaving. They even paid the Companions to lead the women and children to safety. But Niall gave an impassioned speech about how their home was their people, not their city. He convinced all but two to come with them. 


The plan today was no different -- push through the city as fast as possible and try to get out. But the inner city was not empty this morning -- nearly four dozen gibbering gnolls stood between them and freedom on the open streets, as the monsters patrolled. The Company had never had trouble defeating gnolls before, but had never met them in such numbers. The soldiers and the Companions were able to push through, but at great loss. Niall was pulled down off his new warhorse and his horse was slain. Bella, everyone’s favorite carter, was slain. The cart and mules were lost, including the stone coffer secured to the cart. Five imperial soldiers, five of the women, and - worse - seven of the children were pulled down by the gnolls’ superior numbers before everyone else was able to pull through to freedom.  

Session 52

Wealsun 26, 622 CY
City of Greyhawk

It had just been one week since fleeing the Lost City of Gaxmoor; those members had been back to the city for just days, but already they was discussion about going back.

The conversation was between Reed Underbough, Runeflinger, Eirenden, and the newest member, Sprig Thunderbeard - the first time an entirely non-human contingent of the Company had decided to take action together. To Reed, the task seemed simple: Elysande had hired them to produce a map of the city. The imperial soldiers (of who’s empire? The Companions had never bothered to ask) had said that a complete map of the city could likely be found in the palace. If they went in fast, and found the map fast, they could be in and out of the palace before the giant’s forces could be mustered against them.

The elves had alternatives. 

Eirenden had been saving this, but he finally told the Company of what he had run from on his first foray to Castle Greyhawk - a black dragon, in a hidden cave around the side of the hill on which the castle stood. Surely his new companions were powerful enough to take a dragon?

Runeflinger had news of yet another job offer - this time from the wizard Prospero. Prospero had contacted Runeflinger to remind him that he was increasingly concerned about the whereabouts of Peter. The whereabouts of Haruspex Niv’s former henchman could not be detected by any divination spell or scrying. Prospero was offering a 250 gp reward for Peter alive -- 500 gold for him dead. 

Reed was initially enthused about this offer of quicker cash, but as the four Companions went back and forth over this, the idea of returning to Gaxmoor won out.

Wealsun 28, 622 CY
Gaxmoor

Reed, Runeflinger, Eirenden, and Sprig had returned, along with some familiar retainers - Muelara Wynna, Ambrosio, Eirenden’s new henchmen Lautre, and Brother Vincent was rehired to come with, so they would have a cleric. A team of eight was one of their smallest in a long time. Would it be enough? 

This time, they decided to take a look over the hills at the city before entering, but they found something very strange when they ascended to the top of the hills -- ahead, where they should have seen the city sprawling out below them, they saw only more, taller hills. This was less surprising to the elves; Runeflinger explained how fairy realms were well known to the elves, and it seemed likely this city existed in one.
Having learned that their only way in was behind the waterfall, they went through again, finding the city unchanged from last time. Again, there were no guards or sentries at the far eastern courtyard -- but this time they did spy armored figures moving from the city’s west gate into the outer ruins, indeed, towards the ruined inn. From here, they could not tell if these were monstrous humanoids or humans - so rather than take chances they avoided them.

They almost did not, but before going into the city they did decide to stop at the bushes above the canal and collect more of the magic berries there. After that, they entered the city through the gap in the eastern outer wall. They avoided the fireballed manor. They found unguarded stables, occupied by horses. Here, they paused and debated if they should take the horses. The question was, whose horses were they, and if they belonged to the monster or the humans? If they were the humans’ horses, they did not want to lose the humans as allies. It was decided, not only to leave the horses alone, but to avoid the humans as well. 

Which worked for only the next few minutes, when they came to another building within sight of the northeast gate into the inner city. There were human archers up on the roof, and these humans were not wearing the livery of the imperial soldiers. Unfortunately, these humans did not speak Elven, or simply chose not to reveal they did. The building they guarded smelled like a brewery, and likely was a brewery. The archers even gestured for the Companions to come in and drink. Though the archers were not hostile, they did begin trying to warn the Companions away as they began to move away towards the gate to the inner city. After more attempts to communicate with the archers, the Companions believed the warnings were because the gate was guarded. 

Luckily, there was another way in, for they could see a ruined gap in the east wall of the inner wall, as there had been with the outer wall -- only this time the inner wall was mounted on a 10’ tall steep mound. The Companions began climbing up, but before they reached the top of the mound - they saw eight gnolls staring down at them from above. The fight was initially tricky, while the Companions were climbing, but when they reached the gnolls the fight was soon over. The gnolls had even, conveniently, been playing a game of pitching coins into a pile and there was ready treasure to collect, though it did not come to much. Their chainmail seemed in good shape, so they started stripping the armor off the gnolls. 

They were halfway done when another gnoll patrol came around a building within sight, this one led by a bugbear. One Sleep spell later, there were not many gnolls left, but two of them did manage to get away, fleeing towards one of the palaces. 

As the Companions looked around, they realized there were actually two buildings in the inner city that were palaces -- the governor’s palace and the royal guest palace (both had been mentioned by the imperial soldiers). Which one would have the map? Unsure, they opted not to follow the gnolls, as they would surely be raising an alert in there, and they settled on the other palace. First they killed the sleeping monsters and looted the bodies for coins, having learned their lesson not to spend too long stripping corpses in case another patrol turned up first.

The main entrance to the Governor’s Palace had a towering, ornate portico lined with caryatid columns and topped with gargoyles. This entrance looked dangerous, so they circled around and found a portico back entrance almost as grand, but missing the statuary. When Muelara attempted to detect thoughts inside, she sensed sentient thoughts - thoughts that had already been alerted to the Companions’ presence. As she “listened” longer, it became clear they were planning an ambush inside the back entrance.

The Companions conferred. There was, as Reed pointed out, no evidence from the thoughts if they were human or monster, as the spell could not discern the difference. Was the palace held by humans, who would not attack when they saw who the Companions were? Or was it held by monsters, who would attempt the ambush, already foiled by this spell? The double doors at the rear of the building, inside the portico, were wide open, inviting them into the ambush. The Companions decided to risk it. They went in, three abreast, ready for melee.

And found five ogres waiting for them. Again, the combat was swift and brutal - but this time in the monsters’ favor. Lautre went down in the fighting early, dying slowly. Reed went into the shadows. Runeflinger went to his go-to for survival, invisibility. Two ogres doubled up on Sprig, one knocking him down, and the other bashing his head in with a morningstar. Of the remaining Companions, Eirenden was seriously injured. Their morale broken, the Companions went into full retreat, leaving the dead and dying behind to the victorious ogres. 

Not in their finest hour, the remaining Companions ran to hide behind the rubble around the gap in the inner curtain wall. They watched to see if the ogres would pursue, which they did, albeit slowly, still celebrating their victory with wicked gleefulness. Rather than push their chances further, the Companions abandoned the inner city. 

In the shade of the stables, Brother Vincent healed Eirenden. Should they stay in the city to rest? No, that seemed too dangerous; it was time to abandon the city altogether. If Sprig and Lautre were to be avenged, plus all the people slain last time, it would need to come another day.

Richfest 3, 622 CY
City of Greyhawk    

The city was in the full swing of Richfest festivities, but the Companions who returned from Gaxmoor were not feeling it. Many were licking their wounds, but Reed, looking to find something that would give them an easier victory and restore the Company’s morale, spent some money on trying to locate Peter, putting out there Peter’s description and a bounty on information of his whereabouts. And he got a response pretty quickly.

Peter was staying with the fighters in the manor house, the ones who had hired the Iron Workers Guild to kill Percy.

Sunday, June 12, 2022

Company of the White Oak Campaign - Sessions 49 and 50

 I had to cancel session 49.


Wealsun 3, 622 CY
City of Greyhawk


Although Reed Underbough had big long-term plans, initially, the Sword & Spear Inn was going to be a small, very exclusive inn, considering the size of the tower Reed had bought. That said, there was already a waiting list for people wanting to stay at the inn run by the famous Company of the White Oak. Herv was more than happy to just sit in the unfinished common room, telling stories to the hanger-ons who assumed - because of his apparent old age - that Herv was the senior-most member of the Company and trained all of its members. They also assumed this because Herv actively encouraged it. Herv had also been dodging some legal problems he had in the recent past by pretending to be his own grandfather whenever anyone from the city came around.


Reed learned from the guild, rather than Ambrosio himself, that the hobbit footpad had asked to be reassigned. When confronted on it, Ambrosio claimed to fed up with dangerous dragons and ghosts, but when Reed mentioned that Ambrosio was now due for a 20% share of the loot, Ambrosio came around - but insisted on a contract stipulating that he would never be in the front half of the marching order.


Haruspex Niv had sequestered himself away during downtime, not with his beloved books, but with the Magicians Guild, and specifically those magicians who said the witch's wand of lightning that had been retrieved broken from Castle Greyhawk could be restored. It was a costly process, practically cleaning out Niv's hoarded treasure, but now he had a wand of lightning, and felt very powerful indeed.


Percy was a bishop of his church now, a role that came with new responsibilities for leading church services on godsdays. Although Percy had long been comfortable in his secular lodging at the Blue Dragon Inn, his superiors now fussed that he should take a bishop's proper house in the Garden Quarter. This was not only about rank and privilege, but practical concerns as well - a few weeks back, a woman had tried breaking into Percy's quarters at the inn, only to be caught by the inn's security.


Arlin Fadagoria, his elven bodyguard, had now irritatingly reminded Percy multiple times that he should have not left so quickly on that last expedition to Castle Greyhawk without him, and perhaps Herv or Lim Rem Grink might have been spared.


The elven community in Greyhawk apparently thought Runeflinger, of all the elves now in the group, was the most important member (perhaps they thought he was too important to learn the Common Tongue of Man, though he had secretly run into debt funding tutoring for himself). He had been approached twice about work for the White Oak Company by other elves.


An elf child went missing, seen dragged into the sewers recently. Unfortunately, the long-lived elves lacked the proper perspective for timeliness and told Runeflinger this a week later.  Further, Elysande Barohir, a female elven explorer (the closer translation for the elven word for adventurer) had recently followed the rumored route to the Hidden Dale of the Ringstones, only to stumble across the ruins of an unknown city! She wanted to hire the Company of the White Oak to explore and map the city, and could front 2,000 gold to entice them.


Eirenden was now considered a full member of the Company, so valuable his information about the upper works of Castle Greyhawk had been. Recently, he was approached by the Fellowship of the Torch, a mercenary company that considered the White Oak Company rivals, and they had tried to poach him. The Fellowship claimed to have a lucrative contract to go east and clear out the Troll Fens, and while they were big on pie-in-the-sky promises about shares and bonuses and glory, they were sketchy on details unless they were sure Eirenden was onboard.


Now they were gathered together, at the unfinished Sword & Spear Inn, the three senior-most surviving members of the Company of the White Oak, and the two newer members who were already proving to be invaluable, to decide where to go next.


Castle Greyhawk had lost its luster for much of the Company, having proven to be a deadly place. The Greyhawk Sewers had also proven to be deadly. Rumor had it that Robert the Burglar had died while taking a splinter group of the Company to the deadly Temple of the Latter Day Elder Gods. The Hidden Dell of the Ringstones was deadly. Basically, they were surrounded by deadly everywhere they looked - and yet here was promise in the newly discovered -lost city. It had killed none of them yet!


They went to talk to this Elysande.


Elysande was, officially, staying at the Blue Dragon Inn. She spent a great deal of her time away from the inn, though, so the Company had to arrange to meet her in the morning when she went to the stables to see her horse.


“Runeflinger I was expecting, but I welcome everybody’s presence,” she said. “I will tell my story briefly, for there are non-elves present and I do not wish to age them unnecessarily.


“It was 25 days ago today that I found myself in the Menhir Hills, seeking the Hidden Dell of the Ringstones. I had heard they had been found, the missing menhirs that had once stood near Greyhawk City, and wished to see them again for myself. I had, in fact, paid for directions from a guide who said he had once led your company there, but on that day I thought myself led astray. The hills were not as had been described to me. I investigated further, until I found a waterfall and, by chance, glanced behind it. There I saw a vast city, ruined and overgrown in neglect, and weird in design. I had no desire to risk exploring it alone; the hills themselves were dangerous enough, as they are crawling with orcs these days. I would like to see this city explored and mapped, even if not by my hand. Which is why I am willing to pay 2,000 gold in gems or jewelry for such a map, half up front and half upon completion.”


Little did she know the trouble that last part would bring to her…


Should they, Eirenden wondered, hire a guide? Perhaps the same one the Company had used in the past? No, the senior members were confident they could find this city, if it was in the same location the Hidden Dell had been. Reed had been there more recently than anyone, so he would lead the way. Did they need anyone else? Surprisingly, the Company, which once leaned heavily towards fighting men, now had a shortage of them amongst its active members.  Eirenden decided it was time to get his own henchman to fight beside him. The others, particularly Reed, impressed upon him that the Company had no dwarves among them and could use a dwarf for their innate abilities. So Eirenden recruited Lautre, a dwarven veteran, to accompany them.


Wealsun 4, 622 CY
Cairn Hills


The route was a familiar one, at least to the Company’s senior members. Reed Underbough, Haruspex Niv, Percy, Runeflinger, Eirenden, and their henchmen Muelara Wynna, Ambrosio, Alrin Fandagoria, and Lautre set off north from the City of Greyhawk (Niv had actually planned to ask Peter to accompany them, but Peter could not be found!). The courting couple, Bella and Everard, came along to tend the mules and cart.

They passed through the Village of Hawfair Green, the edge of the cultivated world of Greyhawk, without stopping, and also passed the old side road that led to Castle Greyhawk.  They reached the Village of Stonebridge, the edge of civilization in the wilderness, atop the gorge in which the River Selintan flowed. Crossing west, they passed the gnomish villages of Grossettgrottell before camping under the stars.


Wealsun 5, 622 CY
Menhir Hills

On the second day of the trip, the Company crossed through the long north-south valley that marked the boundary between what was known as the Cairn Hills in the east and the Menhir Hills in the west. The hills here were taller, more rugged, and the trail they followed was often obscured and hard to follow. Indeed, many of the Companions who had last been this way were no longer with them. Several times they thought they were lost and it led to long delays.


Wealsun 6, 622 CY
Menhir Hills


Come the third day in the hills, the Companions were sure they were lost. They had thought this was the way to the Hidden Dell of the Ringstones, but the hills here were much higher than they thought they would see. A waterfall crashed off the top of the highest hill, no doubt fed from a spring at the top.


Elysande had mentioned a waterfall. Could this be it? And who was going to look behind it first?  Before they could decide - two giant trapdoor spiders sprung from under the rocks and attacked.  The spiders were quickly dispatched. Then there was, half-joking, talk about pushing the new henchmen through first. Lautre was willing to try it if rope was tied off to him, but Reed glanced first. One by one, so did the others.


A strange sight greeted them on the other side of the waterfall -- a 15' tall pillar with a large tusked skull atop it, like the mythical oliphants of old. Beyond it was a large open courtyard, its flagstones broken up and now overgrown with ivy and other lush vegetation. Other pillars, with similar skulls, could be seen around the perimeter of the courtyard, all of them free of the ivy.  On the north side of the courtyard was a long ditch lined with trees, and it looked like the ditch had a stream at the bottom of it. On the south side of the courtyard were some diagonal rows of old crumbling, overgrown buildings, surrounded by more trees. On the west end of the courtyard was a tall curtain wall, maybe 25' tall. Some towers and other high-roofed buildings could be seen over the curtain wall.


Shambling towards them was what appeared to be an undead bugbear. Moments later it was gone, when Percy turned it to ash.


Everyone moved into the courtyard and started examining the pillars. The tusks looked valuable, but no one wanted to risk retrieving them. A cursory search of the rest of the courtyard turned up nothing else dangerous or valuable, so they moved to the ditch. It was only a ditch on this, its easternmost end. To the west, closer to where it met the curtain wall, it was well-constructed and obviously a canal. There was a pool surrounded by high reeds at its mid-point.  While they were looking around, some of them had rocks thrown at them. The rocks were coming from (slightly) large black squirrels hiding in the trees. Rock-throwing squirrels was definitely something unusual, even in a world with giants and dragons. When someone got hit with a rock, the Company’s magic-users had enough of that and dropped all the squirrels with two sleep spells. Then the Company had to decide if they would kill the squirrels. It was actually a difficult decision for the Company to make, but the squirrels’ side lost in the end and the Companions dutifully went around killing every one that had dropped out of the trees.


Following the ditch-canal to the curtain wall, they found the bushes growing here were covered in unusually colorful berries. No one was interested in experimenting with them, but they filled a sack and the remainder of a mostly-full backpack with them.


Ahead, there was a large, crumbling gap in the wall they could climb through to explore the city inside. But first, Reed used his magic boots to alight on top of the wall. Now he could see that this was once an upscale part of town, but the mansions on the other side of the wall were crumbling ruins. He could also see the scope of the city, and how much there would be to map.  He climbed down to discuss it with the others.


How much were they really supposed to map? Suddenly, the lack of details to their arrangement with Elysande seemed to gain new significance. Would a rough map suffice? Were they to only map out major streets, or every street and alley? Every building? The project now seemed daunting. Eirenden suggested they go climb the hills that appeared to ring the entire city, as if it were sitting in a giant crater that covered many acres, and circle the whole area first, to get a sense of the perimeter of their map. But no one else was crazy about doing any hill climbing; they were all interested in those crumbling mansions.


The mansions won out. Climbing through the gap in the curtain wall, everyone found themselves outside the nearest old manor. To the north were what looked like short silos, while to the south were more once-nice homes, and spread out around the homes was various statuary. But before anything could be examined, Haruspex’s ESP spell picked up that they were not alone. There were intelligent creatures planning an ambush attack on them from inside the nearest mansion. What should they do? Try to bait them out into the open? Lob spells into the building? They spent too long debating it - they were under attack! Arrows flew out of the mansion’s windows at them!


The Company’s archers gave better than they got, picking off what appeared to be hobgoblin archers at the windows. Hobgoblins did, then, emerge from the building. Instead of nice neat rows, they poured from every door and window, coming out with swords and other weapons to melee. This frustrated Haruspex, who had a wand of lightning now, but no nice neat rows of opponents to wipe out. The hobgoblins did not last long, but the second wave that came out, about the same size as the first, fared better. The Company was made up of adventures too experienced to be overcome by mere hobgoblins, but their henchmen and hirelings were not faring as well and began dropping one after another.


Runeflinger had evaded the whole battle by turning invisible early. Now he snuck up to the manor and peeked in, only to see a third wave massing to come out. He informed the rest of the Company, and Haruspex responded by launching a fireball into the ground floor of the manor.  When Runeflinger checked inside, the entire third wave was charred corpses. The remains of the second wave stayed a minute longer, but then tried to flee. Only one managed to get away.  Runeflinger was, while still invisible, pursuing the one who got away. The hobgoblin was pausing for breath behind a smaller building nearby. Runeflinger attacked, killing the hobgoblin, but not quickly or silently.


The noise from the fight disturbed the occupant of the house -- as an enormous cave bear emerged!


Runeflinger wanted nothing to do with that and ran back to the safety of the group. The group did not want anything to do with that bear either, so as it came at them they tossed a dead hobgoblin at it to slow it down. The bear, glad for a snack, tore the hobgoblin in half. Haruspex took advantage of the bear’s pause by aiming a lightning bolt at it, but when the bolt only succeeded in making the bear mad, then no one wanted to stick around to deal with it! More hobgoblins were tossed in the bear’s path to distract it, but the Company ran for the hills.  Literally for the hills - the hills outside the city. And the trails leading east to…


Wealsun 8, 622 CY
City of Greyhawk


The Companions found Elysande and asked for their remaining 1,000 gold. The elven maid had not, after all, specified exactly what had to be on the map, and they had made a map - just a very incomplete map. Elysande was displeased that they were not respecting the spirit of the agreement. Finally, after much discussion, it was decided a written contract was necessary.  Every street larger than an alley would need mapping, and every significant building, with very tight definitions of what constituted as significant. Finally, the contract was finished and notarized, giving the Company the promise of another payout ahead.


Unexpected revenue came from another angle - when they took the berries to be identified by an herbalist, they learned the berries were magic! They got 60 gold for the berries they brought back.


Monday, June 6, 2022

Century Man - Rough Pencils

For years, my plan to start in comics was to produce an ongoing superhero series called Century Man. This went through various permutations, starting as a story set in 1890s England, and in its final stage was a modern 21st century story. I had an outline for the first few issues and a roster of characters planned out. 

I never thought I had the professional art skills to pull this off myself, so I was always on the lookout for a young artist willing to do this for free, for the experience. I even had two lined up at two different times, but they fell through because working for free, naturally, is always going to be your lowest priority. 

Eventually, I decided if I wanted this to get at least one step closer to being done, I would need to at least do the art breakdowns myself, and then work to find someone who would finish them for me. And even that I never got around to completing. But this is my favorite page from those breakdowns, as I think I got a lot of energy and motion into these roughs. 

 

Monday, May 23, 2022

Company of the White Oak Campaign - Sessions 47 and 48

 Session 47

Planting 21, 622 CY
City of Greyhawk

Fulton Ironstone wanted to go adventuring again. Why wasn’t the Company of the White Oak contacting him about going back to Castle Greyhawk?

He sought out Reed Underbough, one of the senior members, but Reed was busy.

He sought out Percy, another senior member, but Percy was occupied with important matters.

He knew of Haruspex Niv, the remaining senior member, but did not know how to find him!

So he was in a tavern, sulking out loud, when something nearby asked him about adventuring. The creature looked like an ugly hobbit and called itself Zivka.

Zivka was tired of working in this tavern for scraps (and living off of petty theft on the side). She (for she was a she, though few people recognized it) had connections with the New Thieves Guild, but hadn’t trusted her to do anything yet. If she could prove herself to them, she might be able to become somebody…but to do that, she needed allies.

As she talked to Fulton and urged him to reveal more about what he knew about adventure opportunities, Zivka noticed a man at a neighboring table was eavesdropping on every word. The man did not look particularly dangerous, but he did have a sword. Maybe he would be useful too!

The man known as Onyx had only come for a drink, not to find adventure. But that did not mean he was not interested. He needed work and, supposedly, there was money to be found in adventuring. He was quickly talked into it.

Now, as it just so happened, there was a member of the Company of the White Oak present that day -- Robert, the adopted dwarf brother to Rom Riverbluff. Robert was mulling over an offer he had recently had to sell Rom’s villa, Robert’s main inheritance. Robert heard Castle Greyhawk mentioned and his interest was piqued. But what Robert was really interested in was something different. In the last conversation with Rom that Robert had ever had, Rom had mentioned that he always was interested in the rumors of an abandoned temple north of the city, somewhere south of Castle Greyhawk, but he had never been able to convince the others to go look into it. So Robert got up, went over to this conversation, and mentioned the temple.

Castle or temple, it made no difference to Fulton -- he just wanted to go adventure! Zivka, though, had other ideas. Adventuring was actually too risky, but there was good money in bounty hunting and adventurers could make good bounty hunters. She had heard that Reed Underbough, fast climbing the rungs in the guild, was now also a successful bounty hunter. This could be her path to success too. Onyx liked the bounty hunting idea. Even Robert was swayed into it and the temple idea was tabled.

But what bounty to pursue? They all split up to find out what options there were. Zivka got the first nibble from the guild. Her contact, a young footpad named Nordell, said there was a 300 gp bounty on a conjurer named Mandel Flox. Flox might have a vendetta against a senior guild member - nothing that member could not deal with himself - but the guild could show how dismissive the threat was by sending the low rank and file to take him out. Or not, the bounty was 300, dead or alive. Zivka was fine with the dead part.

But where to find this Mandel Flox? Zivka was the one who came through again. She reckoned that the Conjurers Guild would know where this guy was, and she knew where the Conjurers Guild was. She went and knocked on the door.

A man answered the door and tried to get her to scram. He was not going to tell anyone where any guildmember could be found, even if he did happen to know, and certainly not for anything less than a cut for half of whatever they were going to make off this information.

Luckily, Onyx just happened to have reached the same conclusion about trying the Conjurers Guild and arrived in time to hear the tail end of this. Wouldn’t this doorman get in a lot of trouble, Onyx asked, if word got out he could be bribed to give away information on guildmembers? Suddenly, the doorman was most eager to assist -- for a one-quarter cut instead. It was a deal!

Mandel Flox was staying at the Left-Handed Inn, in the Slum Quarter. It was one of the nicest buildings in the Slum Quarter, though still pretty slummy. The four adventurers showed up that same afternoon to case the joint. Onyx and Fulton had the easy jobs of being paying customers. Zivka had to beg for a job serving drinks. Robert asked for a job as a bouncer. He had to wrestle the innkeeper’s best bouncer for the job. They stalemated for three minutes, but he still got the job.

From there it was a waiting game. The inn slowly filled up with people, though many were heading to a gambling room in back. And there was much drinking and drunkeness as the day turned to evening. A drunk guy picked a fight with Onyx who punched him in the nose, then Zivka and Robert broke it up. Right after that, they heard a serving wench call a customer by the name of Flox.

Robert shadowed Flox easily to his room, a second floor room that Flox had his own key to. Robert could not pick the lock on the door, though. Everyone else joined him at the door. Zivka tried to lure Flox to open the door, but he was not interested in being disturbed. Finally, Zivka tried the lock, even though she was sure she would fail, and succeeded. They burst in on Mandol Flox - as he was feeding his cat!

Three times Flox tried to cast spells at them, but Zivka managed to hit him with a thrown dagger each time and disrupted his spells. Onyx stabbed him as well, but it was Zivka’s last stab that was final and soon Mandol Flox was bleeding out on the floor. The cat had tried to attack them too, but Robert threw it out the window. Robert and Fulton tried to keep him alive, but they did not have the skill. Zivka was fine with letting him die. Onyx, overcome with bloodlust, decided to cut the head off. Everyone was disgusted, but no one stopped him. They even helped him sneak the head out of the room, with Robert tossing it down to Onyx, waiting in the street outside the window. Mandol Flox’s headless body was hidden in his room’s wardrobe.

Planting 22, 622 CY
City of Greyhawk

The next day they collected their 300 gold from the New Thieves Guild -- and even gave the doorman from the Conjurers Guild his share. Then they went shopping! More weapons, silver weapons, holy water were all acquired. Because…these four people had been bitten by the adventuring bug - and now going to explore that abandoned temple was too tempting to resist!

But how to find an abandoned temple in the wilderness? Again, it was Zivka that came through. Now that she had money, her superiors at the guild were more interested in talking to her! For what seemed now like a pittance (but would have been expensive yesterday), the guild was going to tell her exactly what she wanted to know. What she was looking for was the Temple of the Latter Day Elder Ones. He even warned here that the last time anyone had been there they were attacked by giant beetles. And they even had a map showing how to get there…

Planting 23, 622 CY
North of the City of Greyhawk

Off any road, off any path or trail, the four adventurers set out from the northernmost gate of the City of Greyhawk. They crossed through cultivated fields, and then reached the hunting grounds of the rich people of the city. Well, if they were caught poaching, that could go worse for them than cutting off a conjurer’s head, so they went very wide around those grounds…

…and, seven miles later, came to a four-story, square step pyramid made of weathered stone and covered in ivy. Stairs led up one side to the uppermost level.

Zivka suggested they circle around it and see it from all sides. So they did -- stumbling across six giant dung beetles the size of beagles! The battle was joined! Well, by everyone but Zivka, who backed out of the melee, leaving the other three to be even more outnumbered. Robert was pulled down and bitten until he lost consciousness, and then the beetles started to eat him. Since she had a bow now, she picked off the ones eating him. Onyx managed to defeat the beetles on him, as did Fulton, now the only member of the Company of the White Oak present.

With the last of the beetles disposed of, they collected some goods off of Robert (man, did he have a lot of flasks of oil on him!) and turned their attention back to the temple. They had come an awful long way to not check it out any further…

Zivka suggested searching the ground floor to see if there were any hidden entrances. The ivy was so thick, though, it was hard to say if anything might be concealed beneath. She came up with the idea of burning the ivy away, and they did have a lot of flasks of oil to do it with.

As the ivy burned - large spiders the size of cats sprang out of the burning ivy! Ten of them died on the spot, but a full dozen managed to leap clear -- and were looking for something to kill! Three against twelve? Those were not odds any of them wanted to face - but did they flee back to the city, or up into the temple…?

The temple steps were the closest avenue of escape, so up they went. And, as they climbed, something very strange happened to the sky. The sun seemed to be sailing through the sky very quickly and, by the time they reached the top -- it seemed to be already nightfall! There was no sign of the spiders now, but the sky above looked menacing…

At the top of the steps was what looked to be a doorway, but it was blocked by a stone block that perfectly fit the doorway. Examining the doorway, they did see small markings, possibly magic runes, upon it, but none of them could decipher them. Zivka made a rubbing with some parchment, so she could take it back to the guild. Fulton was going to try shouldering the block and see if he could budge it when - he passed right through it!

Zivka was able to figure out quickly that the block was an illusion and passed through it, but Onyx could not convince himself the block wasn't real. He had to tie a rope around himself and have them pull him through when he wasn't ready for it. And then they all found themselves…in the first room.

It was a large room, mostly empty, except for three pillars. Upon touching each pillar, they found that a doorway appeared in the pillar, revealing a ladder that went down to the next level below. Fulton volunteered to go down first. With his sword in one hand he slowly climbed down into the shaft on the left…and found he was not alone in there. Three more dung beetles, of the same giant size, were lurking in the dark of the shaft and skittered to attack.

Zivka had more oil and she tossed it down, hoping to catch the beetles with it (and also thinking there were more at the bottom of the shaft), but she was getting more on Fulton than on the beetles.

"No torch! No torch!" Fulton yelled up frantically.

Not that it mattered. The beetles' bites were too much for Fulton and he passed out from the pain. He fell 10' off the ladder to the floor of the room below, along with one of the beetles that was on him. Zivka threw down the torch, burning the beetle on him, but also alighting the two beetles in the shaft as the lit torch sailed past them. They fell to their deaths in the conflaguration below.

Now there were no members of the Company of the White Oak left.

Onyx volunteered to go down next. He took what he could off of Fulton, but Fulton and much of his equipment was char now.

The room below was in the same dimensions, but the outside perimeter was cluttered with what looked like construction equipment and bits of scaffolding. There were also three doors out, and a pedestal on which something shiny and silvery sat.

Onyx completely ignored the pedestal and dug through the scaffolding, finding nothing but normal-sized bugs.

By now, both of them were thinking this was too dangerous to continue and they needed to get out. The illusory block was only visible one way, so it was easy for them to leave. They descended the steps of the temple, noting that the sky did not change back as they came down.

Taking one last look back, they noticed just one of the large spiders was skittering towards them. This time, they ran and fled back to the city!


Session 48

Flocktime 10, 622 CY
City of Greyhawk

Eirenden, the elven veteran/seer, could live comfortably for a long time on the wealth he walked out of Castle Greyhawk with, but unlike the only other survivor of their expedition, Vincent the Acolyte, Eirenden longed for more adventure. But who to adventure with? Who was willing to brave the upper levels of the keep of Castle Greyhawk other than he? Well…there were rumors that the Company of the White Oak had made many expeditions to the castle over the past two years…

Eirenden at last found Reed Underbough, the Hobbit Sharper and senior member of the White Oak Company, in a tavern. Although Reed was also comfortably well-off from his adventuring career, he had ambitions to upgrade from his modest house to a private tower, and that meant going back out into the field. Reed had been mulling over either a return to Castle Greyhawk or at last taking that heist job of raiding the Mannering Manor treasury. 

Haruspex Niv, the thaumaturgist, was normally happy to remain locked away in his library, but he was a good friend of Reed’s and indeed they had just been discussing the Mannering Manor job. If Reed wanted to do it, Haruspex was on board…but he was wary of going up against a magic-user at least as skilled as he was, and the steward at the manor was said to be a thaumaturgist too.

At the same time, Bowie Laughingbottle, hobbit lyrist, came around looking for Reed. Bowie had just dropped a lot of money at an auction, had a new harp to show off, but also was interested in replenishing his fortune again. 

Then they got distracted talking about how Rom Riverbluff’s old villa was for sale. Should they buy it? 

Then Eirenden told them about the wealth he had walked out of Castle Greyhawk with, having explored the second floor of the keep. This piqued everyone’s interest, for the White Oak Company, after all this time, had barely seen any of the second floor. Now they all wanted to go back! But they were also wise enough to know that they needed a cleric with them. There was always Percy…but Percy was such a goody-goody and did not fit the direction the rest of the Company was now taking. They needed someone else, so they dropped 270 gold on a fast recruitment drive for a new cleric and met Brother Vincent (not the same Vincent Eirenden had escaped Castle Greyhawk with -- pure coincidence). Brother Vincent was a priest on the adventurer’s path -- and a Boccobite; it had been important to Niv that he be a Boccobite -- and eager to come along for a ¼ share. But their efforts were in vain, for word got to Percy that they were going back to Castle Greyhawk and he invited himself along. Now they had two clerics!

Flocktime 10, 622 CY
Castle Greyhawk

And soon three clerics! When they reached the castle, Brother Vincent wanted to pray at the Chapel to Boccob. Once there, they met Father Vortigern, now a vicar (he had only been a priest when Langdon once knew him). Vincent and Vortigern knew each other, yet somehow had no idea they would both be at the castle at the same time Vortigern was unwilling to leave the chapel, as he was needed there for some ritual, but he had a healing spell available if they needed further aid later. And he’d check on their mules in the stables every so often.

Reed, Haruspex, Percy, Eirenden, and Bowie, accompanied by the hencmen Herv, Muelara Wynna, Brother Vincent, Ambrosio, and Lem Rim Grink, went from there to the main entrance of the keep. It seemed much more deserted than ever. Eirenden was able to tell them things the others did not know, like what happens when you pull the arm of the statue in the corner, and about the king and queen on the upstairs balcony. 

First they climbed the southwest tower all the way to the top and found there were giant spiders up there (Eirenden, remembering how much trouble the spiders in the southeast tower had caused, thought he was back there for a moment). Nobody wanted to face giant spiders, so they were ignored. The Company came back down to the second floor and quickly made their way to the balcony. They could all take turns approaching the entrance and seeing the thrones where the king and queen sat. But now that they were there, no one had the nerve to mess with them. The door was closed.

The room before the balcony room had been passed through before, but had never been examined. There was a trapdoor in the ceiling that pulled down. Reed wanted to open it - but cautiously, tying rope to the handle and standing a good distance away before he pulled…

And that was when they heard the ghostly wails coming from outside.

There was an arrow slit facing the east end of the courtyard just outside the room they were in, so they headed there and took turns gazing out at an amazing sight.

Flying over the courtyard were three lamassu - the man-lion spirits that were said to be watching and protecting the Company of the White Oak as they progressed towards their “destiny.” They were being attacked by three flying, wailing wraiths, accompanied by a cackling witch on a flying broomstick - hurling lightning bolts from a wand! The lamassu were able to physically attack back the wraiths with their claws without being energy drained and were holding their own, but just barely. 

Should they get involved? While others were uncertain, for Percy that was a resounding yes. He stepped up to the arrow slit and turned the wraiths. The wraiths who, upon further inspection, bore weapons and armor identical to John Grond, Father Langdon, and Rom Riverbluff, and still wore tattered tabards of the White Oak Company….All three of them fled and flew far out of sight as Percy called down the wrath of the Gods of Law on them. 
The witch was distracted by the lamassu and the loss of her aerial support, so she did not even notice when Harusex Niv unleashed a magic missile at her and it missed, and it was too late for her when he followed up with a fireball spell. She was only moderately hurt by the fireball, but it was enough to make her lose her balance on her broom and she plunged 30’ to the ground below and stopped moving. 

The battle appeared to have been won, until a powerful roar announced the arrival of a new combatant. From around the north side of the keep flew a red-scaled dragon - an armored knight with a lance mounted on its back! The knight and dragon renewed the assault on the lamassu, ignorant of the voyeurs watching from the arrow slit. One of the lamassu crashed to the courtyard floor and was as motionless as the witch, and the other two appeared quite battered. Both dragon and rider remained unharmed by magic missiles that missed from both Haruspex and Muelara, but when Eirenden hit with an arrow from his bow, the dragon turned its attention to the arrow slit…

Everyone ran, and just in time, as the room behind them was engulfed in fire that licked at Bowie’s heels! 

They fled south, to the landing at the top of the grand staircase, and then past that into the southwest tower again, on the floor below the giant spiders. Here were plenty of arrow slits for them to mount a better offense from relative safety. From here, Muelara used her necklace of missiles to launch her own fireball at dragon and rider, lightly injuring the rider. More arrows flew from Eirenden’s bow, and Reed and Herv were able to join in with crossbow and bow respectively. But what really turned the tide of battle for them was when the lamassu grasped the dragon by the wings and hurled the dragon to the ground. For a short while, the battle continued on the ground, but the knight retreated around the south end of the keep, leaving the dragon to face the two remaining lamassu alone. 

Now the odds finally looked good enough for the White Oak Company to leave the building. When they emerged into the courtyard, though, they found the dragon already gone. It was not too late and Percy was able to cast a healing spell that brought the downed lamassu back on its four feet. Then the lamassu all bowed to the assembled Company. They thanked the Company for coming to their aid, but warned them that they were about to be tested again.

Two things happened next. The dragon and rider, reunited, circled the keep for another pass at them. Again, the knight and rider were more interested in the lamassu and the Company was spared. But at the same time, the ghostly image of the witch rose out of her own body! 

This was too much for Eirenden, Herv, and Lem Ren Grink, who all bolted from the scene. Eirenden and Herv both happened to flee in the same direction, towards one of the northwest towers in the curtain wall, while Lem ran to the southwest. To keep the group together, everyone chased after Eirenden and Herv, leaving Lem to his own devices. 

When Herv reached the tower he started battering the door down. Then he and Eirenden hid in the corner and soiled themselves. And for good reason, because the witch’s ghost was floating after them. A plan was hastily concocted to flee to the roof of the tower and cross the top of the curtain wall back to the east side of the castle, and seek sanctuary in the Chapel of Boccob. But how to keep the ghost from following them there? 

Percy raised his enchanted mace and told the others to go; he would guard their backs, alone. 

Everyone was good with that. But once on the curtain wall, the rest of the Company saw an opportunity to assist the lamassu again. Spread out on the top of the wall, even Bowie and Ambrosio, who had been lurking in the background all this time, were able to join their slings to the cause of assaulting the dragon and rider. And the missile weapons were apparently taking their toll; for the dragon and rider soon fled the scene again. 

Meanwhile, Percy held the ghost at bay with his mace. Trying to turn it had no effect, but neither was …whatever the ghost was trying to do to him. It felt like an out-of-body experience for a moment, but he resisted. When the dragon bellowed in its retreat, it distracted the ghost and it floated outside to check on the scene there.

Soon, Reed, Haruspex, Bowie, Vincent, and Ambrosio were back at the chapel, explaining to a frightened Father Vortigern what all those terrible noises he’d been hearing outside were. How, they asked, do they defeat a ghost? Vortigern suggested holy water, and procured a vial for everyone. Would he come with? No, but he would pray for their success, and keep the chapel safe until their return. Percy arrived, having bolted after them as soon as the ghost turned away. Percy was carrying Eirenden with him, having had to make the choice of which cowering comrade to rescue when he fled. Eirenden was just now starting to recover…but what of Herv?

The Company crept out of the chapel and back across the courtyard. The dragon, rider, and lamassu were all gone this time. The only one around was…Herv, just standing there, outside the northwest tower. Or was it Herv? He looked to be 70 years old! When they approached him, he responded to their questions very strangely, saying they should all rest and post no guards now. To test if this was Herv, Ambrosio was pushed to the fore and made to offer Herv a vial of holy water to drink. Herv quaffed the drink, and choked in pain. 

Battle was joined at that point - the aged Herv versus everyone else. Despite his advanced years, Herv seemed bolstered by supernatural power and easily held his own for minutes against everyone else, until they finally brought him down. 

Now what do they do with him? They dragged him back to the chapel to ask Father Vortigern. He was mostly sure that no ghost would be able to enter the sanctity of the chapel, which meant Herv was no longer possessed. Percy risked healing him. When Herv woke up, he called Reed “boss” and everyone agreed it sounded like Herv again. 

The remaining question was…what happened to Lem Rin Grink, Haruspex’s lost apprentice? They found him when they scoured the rest of the courtyard, lying against the curtain wall, his head bashed in by a blunt weapon. Who had slain him? The mystery went unsolved.

One silver lining…the witch’s corpse was still there, and she was loaded! A vain creature, she was wearing a fortune in jewels, plus there was the matter of a broken wand and broom that could hopefully still be repaired…

Thursday, May 19, 2022

Random Comic Strip


I did this many years ago, so I don't remember if this was something I did in a class, or if I just set myself the goal of roughing out a comic strip as quickly as possible. I think it turned out very well, maybe because the rough pencils keeps it from looking as stiff as my inked work sometimes does. And also I think it's pretty funny.