Saturday, November 9, 2019

Prymptown Courier v. 2 no. 8


PRYMPTOWN COURIER

Vol. 2, No. 8 (Aug. 1999)

EDITORIAL

I like to call this one The Waffle Session.  Not that my players appreciated it.  I call it that because most of the session was dominated by three PCs arguing over the future direction of the campaign.  Personally, I loved it.  Seeing players grapple with the challenges inherent in a multi-scenario, open-ended campaign makes my day.  However, it was not thrilling for those players whose characters tend to take a backseat in the campaign.

To be honest, the main characters have tended to be Alexander Petrok -- the natural leader-type, Perpegilliam  Brown -- the lovable anti-hero, and Vladamir Kostitov, who has matured into a rival leader-type.  And then there are the others.

While Barada is popular amongst the party, his player's track record for missing sessions has really hurt the character. 

Hristo seems doomed by the personality his player assigned to him to always be the bystander, never getting involved even in his own sub-plots (he's like teflon -- I throw them but they don't stick!). 

For those readers who haven't figured it out, Gabriel Lanovastorm is played by the former player of the late Abraham the Radiant.  As the party's only cleric, Abraham had an important role in the party, and he was fun to use for sub-plots, even if he didn't pursue them all the way (he never did find out why his shrine was being vandalized...).  The phenomenal dice-rolling he's been having with Gabriel has made the dwarf a combat machine. 

Poor Dargog.  His player showed up once or twice, but his player never got a chance to shine.  Due to the unpopularness of his character, and the poor attendance of his player, he's been dropped from the campaign.  Still, Dargog may show up again as an NPC.  I thought he had potential. 

And then there's Enlock, the new guy.  His player is inexperienced with such role-playing intensive campaigning, but he seems eager to stick with it, and has had pretty good attendance so far.  More importantly, he isn't a hobgoblin.  Given the track record for hobgoblin PCs so far, that's definitely in his favor.

This editorial was dedicated to those "Other PCs" described above. They don't get much to do in this session, and the remainder of this issue is devoted to the Big Three.  There's a letter from Alex to
his father, a journal entry from Vlad, and a background story for Peri.  Yes, I know he already got one and that it's Gabriel's turn, but Peri's player wrote it, and it saves me time from having to write
another.  Plus it makes for a nice theme issue.

Just one more note, which I'll stick in here.  My idea last issue about having an Interparty Warfare fiction feature is a bust.  It's the first feature I've received negative mail about, for one thing.  Plus, two sessions ago, Alex and Peri's players happened to show up early
and we actually tried to resolve the combat.  I'll tell you, it's a lot easier wrapping up a battle in a narrative without game mechanics! Those two went at it for an hour, and we had to quit with a stalemate. Man, can those two fight!
 
14TH PLAYING SESSION

Cast (and because a few players requested it):
Barada, Neutral male Flannish human mercenary (1st level fighter).  
rchernan@hewitt.com
Alexander Petrok, Lawful Neutral male Oerdian human templar of
Zilchus (1st level paladin variant).  RKJanik@us.ibm.com  
Perpegilliam Brown, (Chaotic) Neutral male Hairfoot hobniz rogue
(SECOND level thief!).  TJRatz2@mindspring.com 
Hristo Neutral Good male Wesevud ("Central") noniz ex-town
watchman and rogue (1st level fighter/1st level thief). 
pinback@speedsite.com
Vladamir Kostitov, Lawful Good male Oerdian human
prestidigitator for the Governor's Guardsmen (1st level illusionist). 
RSerio@harper.cc.il.us
Gabriel Lanovastorm, Mentherim ("Common Hill")-Dwur veteran
(1st level fighter).  lokiknight@mindspring.com
And introducing Enlock, Neutral Good male Oerdian apprentice
(1st level magic-user)!  bryant@netchi.com

Quote of the month:  "Pimpegilliam Brown?"
~One of the players.

Setting:  Prymp

Readying 23rd.  Sunday.

Perpegilliam Brown had returned safely to Prymp with one thing
on his mind -- training.  He had suffered too much in Skull Keep
for lack of training, but would not suffer like that again.  His old
trainer, Tilwich Tourmaline, would help him with that.  Seeking
out the noniz was Peri's first goal, which did not prove difficult. 
Tilwich was still ready to train him, but Peri had another favor to
ask.  He needed a place to stay while he was training where his
party members would not be able to find him and annoy him. 
Tilwich was not interested in a roommate, however.  Undeterred,
Peri went to the south side of town and the Green Grove Hostel. 
The gruff hostelkeeper was willing to give Peri a room for the
week. 

Money was no object, of course.  With his own secret cache of
treasure kept from the others, Peri was quite well off.  In fact, his
next stop was the Bank of Prymp.  He was shortly granted an
audience with the chief accountant, a half-elven maid named
Araya Cilandriphael.  Peri honestly related how he came by his
treasure hoard, and the Chief Accountant was suitably impressed
to give him an account.

Shorn of his excessive riches, Peri made his way back across town. 
His last goal of the day was to retire early so that he would be
fresh and alert when his training began in the morning.  However,
Peri happened to cross paths with a human prostitute.  The ill-
reputed woman at first thought Peri was a child, but upon learning
that he was instead a lecherous hobniz, she took him on as a
customer.

Readying 24th.  Moonday.

Peri arrived bleary-eyed and tired at his rendezvous point with his
trainer.  Tilwich scowled as he led Peri to a small building Tilwich
had rented for this purpose.  It was a two-roomed cottage devoid
of furnishings.  In the larger room, Tilwich made Peri perform all
manner of activities to judge where his skill level was.  These
excersises were the same as Peri had performed to pass his last
period of training, and despite some sore muscles, he performed
at least as well this time as he did the last. 

Tilwich let Peri go early that afternoon -- which was unfortunate
because thieves spotted and recognized him, trailed him to a
lonely street, and then captured him in a lucky ambush.  But that
adventure has already been told, and Peri was free once more by
evening... 
      
Readying 25th.  Godsday.

Vlad had just told Laird Tapinov and his advisor, Coraz, that he
would convince the others to go with him to Galdol, to thwart the
pirate lords.  But Vlad had two favors to ask of them. 

First, Vlad wanted more training.  The only trainer he knew of,
though, was his uncle all the way south in Hexpools.  Coraz also
knew an illusionist in Hexpools, and promised to send a
messanger south to contact this trainer and arrange for him to
come to Prymp.  However, given the distances involved, they
had decided after consulting a map that it would be at least six
days before the trainer arrived.  This was disappointing, but
Vlad accepted it. 

Second, Vlad wished for them to arrange transport via sailing
vessel to Galdol for him and his party.  Tapinov commanded
his advisor to look into it.

Enlock walked into town.  He surveyed the many, strange
buildings for something, anything of interest.  Sadly, Prymp
looked to be as boring as every other town he had known. 
Was there to be no freedom from the ennui and malaise
which hovered like a dark shroud over his soul?  Enlock
wandered without purpose until he spied a gnome moving
with purpose in the same direction.  Having nothing better
to do, Enlock followed the gnome.

Hristo walked into the Tavern of the Grinning Gargoyle. 
Several of his party members were there, as they frequently
were when they were all in town.  Enlock walked in behind
him and sat down at a nearby table.  Both men were ready
for breakfast.  Hershel the Tavernkeeper provided ample
servings, as usual.  By late morning, Alex finally arrived,
having completed his duties at the church services.  The
only one missing was Peri. 

Peri was at his second day of training, where Tilwich was
subjected him to strenuous new exercises and tumbling
manuevers.

Back at the tavern, an argument was going on of such
curious content that it intrigued even the languid ears of
an eavesdropping Enlock.  The band was deciding what
direction they should take next.  Vlad proposed travelling
west to Galdol, to take on the pirate lords and end their
economic hold on Relmor Bay.  Alex proposed they travel
in the opposite direction; that they try to re-establish
friendly trade with Almor.  Vlad countered that Almor
would re-establish trade on their own once there were no
more pirates sailing from the Province.  Alex counter-
countered that he would not be able to go on so distant a
mission because there were still loose ends to tie up in
Prymp.  He was convinced that not all the thieves
responsible for desecrating the chapel of Zilchus had
been caught, and such was his duty.

The countering went on for most of the afternoon.  At one
point, the party seemed poised to accept going east to the
abandoned citadel as a compromise, but this was dropped
because the adventuring company, the Ahlissan Fist, was
known to already be on its way there. 

Peri dropped in to participate during a break in his training. 
But even the arrival of their oft-missing comrade did not
long draw everyone's attention away from the titanic
debate going on.  Barada and Hristo, not interested in
getting involved, just listened quietly and slowly sipped
from their tankards of ale.  Gabriel was more than willing to
join into the debate, but was hotly warned by Peri that he
was a newcomer to the group and his input was not
desired yet.  Stymied, Gabriel looked for someone else to
talk to and noticed the stranger who had been sitting near
them all this time.  Gabriel introduced himself to Enlock,
and vice versa. 

The drift of the dwarf's conversation indicated to Enlock's
superior intelligence that this Gabriel wished him to join
his party of adventurers.  And surprisingly, Enlock had to
admit to himself that for the first time in a long time he was
actually curious about something.  Life as an adventurer
had a sudden appeal to it, and he agreed to come over
and be introduced to the rest of the band.

The acceptance of Enlock was agreed upon incredibly
quickly, as everyone felt that there were more important
matters than grilling a new recruit.  However, no decision
had been reached by suppertime.  In fact, words between
Alex and Vlad were getting rather heated.  Vlad had
revealed that the mission to Galdol was not just his wish,
but a request from town hall itself.  Alex barked out that he
didn't care what town hall wanted him to do, as he didn't
trust them anyways.  And upon saying such he
immediately regretted it.  It was not a templar's place to
question any figures of authority, especially in public.  He
knew he would have to atone.

After supper, only two things had been decided on -- one,
that they were not going to go south and harass the
Provincial army (a quest they all considered too
dangerous); and two, that everyone would sleep on the
subject and try to come to some compromise on the
morrow. 

The Rusty Bucket Tavern was visited that night by
Perpegilliam.  Though tired from his training, Peri was
looking for a friend and was thankful to spot him here. 
Gesualdo the Attloi stood out in a crowd in his
brightly-colored cote and hose.  When he spotted Peri
he called the hobniz over to sit with him and his friends. 
Peri explained that he was laying low these days, and
wanted to know if he could stay with Gesualdo and his
people.  Gesualdo thought it over, and in his peculiar
accent related that it was alright with him, but it would
be difficult to convince his people.  Peri bought him a
few round of beers.  Gesualdo said he was on the right
track, but that it would still be difficult to convince his
people.  Peri gave up trying, and resigned himself to
staying again at the Green Grove Hostel.

Readying 26th.  Waterday.

Nemis Coraz was waiting for Vlad at Town Hall.  When
Vlad arrived, Coraz told him that no captain he had
spoken to would take his ship to Galdol for less than
the cost of their vessel.  In no case was this amount
less than 1,500 gp, which was unacceptable to Vlad. 
He bade Coraz return to the docks and implore a ship
captain to transport them as far west as they he would
be willing for a more reasonable fee. 

Peri arrived at Tilwich's shack.  After locking them
both inside, Tilwich declared that they would work on
Peri's fighting skills that day.  Tilwich walked Peri
through all manner of fencing manuevers.  Peri's
intense combat experience from Skull Keep proved a
match for Tilwich, impressing his instructor. 

Alex and Vlad joined up to take the gems they had
taken from the pirates somewhere to sell them.  Vlad
had suggested Gemanov's Pawnshop.  The large,
rumpled man named Gemanov greeted them warmly and
inquired into their needs in his raspy voice.  They
showed him the three green and three white stones for
him to appraise.  He offered them 20 gold Ivids for each
of them, which seemed awfully low.  They wished to take
the gems for a second opinion.  They returned to the
Grinning Gargoyle Tavern to see if anyone else knew
where else they could go for a second opinion.  Hristo
was there, and he suggested they could take the gems
to his father, who was a gem merchant.  Alex and Vlad
both agreed, and the trio went to the Goldmund
residence.

On the west side of Prymp Keep, in the shadow of its
curtain wall, was the Barrows -- a morbidly named
block of half-underground dwellings, home to Prymp's
halfling and gnome minority.  And in one such home
dwelt the gnome called Stojko Goldmund.  It had been
quite some time since Hristo was last there.  Hristo's
sister, Ilyana, answered the door and was stunned to
see her long-absent brother with two humans.  Stojko
was equally surprised.  He asked if Hristo was still
slumming in the Dock District, but showed admiration
when Hristo declared that he was now an adventurer. 
Before much more small talk could ensue, Hristo
brought the meeting to its point, and produced the
pirate's gems.  Stojko examined the six gems, and
agreed with Peri and Hristo's assessment that they
were worth 30 gold Ivids each.  That was a lot of
money, but for Hristo, he would try to have it by the
next day.  To this everyone agreed, and they arranged
a time to make the transaction. 

Tilwich brought a straw-stuffed dummy into the
training room, propped it to stand in the middle of
the room, and turned his back on it.  Peri was made to
sneak up on the dummy and stab it without Tilwich
being able to hear him.  Peri had to sneak from
varying distances, and with different obstacles
between himself and his target.  Later, Peri was given
some thieves' picks.  After reminding Tilwich that he
had never learned to pick locks, Tilwich asked him to
conceal the picks while Tilwich was out of the room. 
Peri hid the picks in a pocket of his vestments, but
Tilwich found it there in a minute.  Tilwich left
again, and Peri looked for a better hiding place. 
Without furnishings, there seemed to be no better
hiding place.  Then Peri unbolted the room's
shuttered window and dropped the picks outside. 
He rebolted the shutters before Tilwich came back in. 
Since Tilwich could now not find them no matter how
long he searched the room, Peri passed this test.  

Alex went to Prymp Keep in search of his father,
Philip Petrok the Captain of the Watch.  Sure enough,
his father was there.  Philip greeted his son warmly,
but his countenance changed as his son told him how he
had spoken words of suspicion about the town
government in public.  His father was furious!  It was a
templar's place to enforce law, regardless of who was in
charge, and follow those laws without questioning them. 
He agreed that Alex should atone, and that the best way
to do that would be to do whatever the laird wanted him
to do.  And if that meant facing the pirate lords of
Galdol...

Readying 27th.  Earthday.

A small cog called The Cormorant was docked alongside
one of the westernmost piers.  Vlad saw a man up on
deck and called to him.  The tall, black-haired Oerdian
was Halmir, son of Captain Hallatan Feldenov and Second
Mate to The Cormorant. Vlad informed him that Nemis
Coraz had arranged a meeting between himself and the
captain.  Halmir informed him that the captain favored
the south side of town when in port, and could most
likely be found in the Champion Cock Tavern.

Peri arrived at the training house, but Tilwich told him to
return home and rest, and then to return again that night. 
Without questioning, Peri obeyed.

Captain Hallatan Feldenov was indeed at the Champion
Cock Tavern.  Feathers from one of the previous night's
bouts had not yet been swept from the floor.  The
captain, a round but tough-looking mariner in his late 40's,
was nursing a beer.  He welcomed Vlad to his table.  Vlad
described the route he wished to take, without divulging
the nature of his mission.  Like the ship captains Coraz had
contacted, Hallatan was not willing to take them to Galdol
without buying his ship.  However, he agreed to take them
as far west as Dargveto.  Dargveto, he believed was the
farthest port to the west which was free of pirates. 
On the other hand, he was willing to transport the
Grinning Gargoyle Band to Darveto for a pittance; mere
silvers each.  Vlad could not refuse the offer, and asked
him to have his crew ready to sail soon.  It should not be
long, he hoped, before the rest of the party was ready to
travel.

At the Goldmund residence, Alex, Hristo, and Vlad
arrived to sell the gems.  Stojko had the money, and the
trade was made.  It seemed as if they were now well-set
for financing the expedition.  Still, they had much
money left over on the writ the laird had given them,
and so they went to Town Hall to try to arrange
something.  Again, they were quickly given an
audience, but this time with only Nemis Coraz.  He
apologized, but the laird was at home resting with his
family after his recent troubling ordeal.  Alex and Vlad
asked him if they could have the remaining amount in
coinage.  Coraz pondered the matter, and promised to
discuss it with the laird. 

When dusk fell at compline, and the third bell had rung
from the town's chapels, Peri made his way back to the
training house.  Tilwich was waiting, and announced
what Peri's task was.  Tilwich had hired a man to
wander the Old City, walking with a red handkerchief
in his hand.  Peri was to find him, steal the
handkerchief, and return it.  Peri set out right away.  He
started out in the southeast side of the Old City,
intending to work his way north.  While following the
curtain wall which separated the Old City from the
Tannery District, Peri spotted a shadowy figure
loitering behind a nearby building.  As Peri slunk back
into the shadows himself, he observed other figures
moving in the dark by the curtain wall.  Before
observing anything else, Peri bolted for the chapel of
Zilchus.

The templar Aaron was on duty that night at the chapel. 
He recognized Peri from their expedition to Skull Keep. 
Peri told Aaron that he had seen thieves sneaking
around south of the chapel.  As concerned as Aaron
was, he was sworn not to leave the chapel while on duty. 
He bade Peri alert the town watch.  That didn't really
appeal to Peri, but in avoiding Prymp Keep, he stumbled
into a watch patrol.  When the ten watchmen gathered
around him and asked what he was doing out past
curfew, he cried out to them about the thieves he saw
sneaking towards the chapel of Zilchus.  The watchmen
were concerned enough to investigate at once, leaving
Peri free to roam some more.

As it happened, Peri was drawing closer to Prymp Keep
when he finally did spot a man loitering outside the tailors'
guildhall holding a red handkerchief.  Unfortunately, the
man spotted him as well, and he ran heading east.  Peri
followed him as best he could, hoping the man would turn
so that Peri could cut him off.  But before that could
happen, the man ran into a watch patrol and was arrested. 
Peri followed them all the way to Prymp Keep, where the
man was carried inside.  Peri waited a moment, and then
followed up to the entry gate.  When the watchmen
asked him what they wanted, he told them that the man
they had just arrested had stole his handkerchief from him. 
The watchmen said he would fetch the item for a price, but
Peri made such a big stink about paying the bribe that
the watchman grabbed him and tossed him in a cell too. 

Luckily, the cell happened to be housing the man with
the red handkerchief.  Peri struck up a conversation
with him.  Apparently, he had worked odd jobs for
Tilwich before, but this was the first time he had wound
up imprisoned for it.  Peri offered to make it up to him
by giving him a gold Ivid -- in exchange for the red
handkerchief and his promise to tell Tilwich he had
stolen it fairly. 

Readying 28th.  Freeday.    

It was the last day of Readying.  Three weeks ago, the
Band of the Grinning Gargoyle had just met.  Today,
they wanted to take a ship west so they could beard
the pirates in their lair and free the coast from their
oppression.  However, they were missing Peri. 

They had all gathered once again at their usual locale. 
Hristo had mentioned casually that he had met
Heironymous Nodd, the bard, on his way out of town. 
Conversation turned to Dargog, who was lurking
nearby, and the others were discussing in hushed
voices the abandonment of Dargog here in Prymp
when they left.  He always hung around them
without talking to anyone, and never participated in
their adventures enough to be considered a member
of the party. 

And then Peri entered.

TO BE CONTINUED

ALEX'S LETTER TO HIS FATHER

Dear Father,

Forgive me for my misgivings earlier.  As I prepare to
go to Galdol, my conscience beckons me to spell out
my reasons for my previous actions. 

I have circumstantial evidence (by direct experience)
that there is an active thieves' guild in the city.  I
have also been investigating the nature and
existance of another shadowy guild called The
Flying Turtle.

Recent occurences at Skull Keep have alerted us
about the magnitude of the Pirate problem.  While
I have no direct evidence, I believe that the pirates
are dealing with the "on-land" thieves' guild.  I
also believe that the thieves' guild and "the guild
of the flying turtle" are one and the same, and
their relations with the Pirates forms the very real
"Guild" of the Flying Turtle.

My accusations against the laird are unfounded,
but my suspicions lie with his aid, Nemis.  His
actions and "non-concern" with the pirates leads
me to believe he has other reasons for sending us
to Galdol.

Also of concern is the recent sacking of the
Chapel of Zilchus.  Its timing reeks of a
retributive strike, as it is well known the Church
had a direct hand in thwarting the pirate threat.
I ask that while I am gone if you could send a
patrol by the temple more frequently.  We are
still having problems with prowlers as recently
as last night.

Honor calls that I serve the request of the Laird,
and so I shall.  I have left Aaron at the Chapel
while I am gone.

While it is hard, please forgive me.

Your son in the bonds of Zilchus,

Alex Petrok

The Misadventures of Perpegilliam Brown

The light of day had fled from the streets of Prymp, and the
encroaching darkness made its way into every corner of that
troubled town.  Still, enough of Luna's mystical light reached
the streets to dimly illuminate the thatched and patch work
roofs of the huddled buildings of the town.  The roofs poked
above the fog that had rolled in off of the bay from the
unseasonably warm winter.  Concealed deep below the mist
were the narrow, winding streets of packed dirt.  In the dock
district, the buildings pressed close upon the street, and
the occassional second story seemed to teeter over its
shorter neighbors.  Perpegilliam Brown waited in the deep
shadows of those streets.  He loved the night.

Two men stood across the way from him, before the dismal
face of a run-down warehouse.  Peri was perhaps seven
yards away, but was totally obscured by the darkness and
fog.  In fact, it was all he could do to make them out.  The
two humans were a great contrast to each other.  Peri had
followed the the taller man here, who was dressed in a dirty
white cote with a clean brown jerkin and hose.  The man's
boots were caked in mud, as though he had traversed a long
road.  A scar made its way down his face, a face that even a
loving mother could hate.  Evil loomed behind his scouling
eyes.

Peri had first spotted this man, who called himself Greyson,
at Iver's Place, the hostel at which Peri boarded.  Greyson
was asking questions about Marcus Brown, Peri's father. 
Marcus had disappeared only eight days before without a
trace.  Peri could not hear all the man had asked, but the
mention of his father's name was enough for Peri.

Greyson did not go far, only a block or two, before he met
up with the fat man.  The fat man had the look of a drunk
about him.  His clothes were grey and tattered.  The man's
girdle seemed insufficient for the task of holding up the
sagging hose around his girth, and he would shift and tug
at his hose in an endless battle for dominance.  His tossled
hair and unkept beard were marred with streaks of grey, and
a murderous glow came from his eyes.

The two men stood close, near the warehouse, whispering
as though they were telling the wall a secret.  Peri smiled at
this, for he had learned in his training that walls were
terrible at keeping secrets.  Peri listened intently, but could
make out little. 

"...wasn't there and I even checked at..." Greyson said.  "I
hate the Hobniz ... kill 'em!" 

The fat man intervened here "...our agent across the bay..." 
He went on for a while, but Peri could not make it out until
Greyson laughed aloud. 

"Not likely!" he said, and then lowered his voice to a hush
again, but a percevible hush to Peri's keen ears.  "The
Flying Guild will continue to strike fear in them!" 

The fat man's eyes opened very wide at this, and he grabbed
Greyson by the hair that hung loosely before his ear.  "Quiet,
you dolt!  Never speak of the Guild..." 

Peri adjusted himself a bit, as a cramp in his leg had begun to
sneak up on him.  Peri lost his balance for just a moment, and
his foot slid on some loose dirt.  He froze.  The fat man
stopped talking and shot his gaze across the road.  He
crossed the street in a quick but cautious gait.  The mists of
the night still swirled about when he reached the other side. 
The clanking of a closing gate could be heard in the distance. 
The fat man sighed and peered once more about him in the
dark night.  As he turned to return to Greyson, his boot
landed upon a small hard stone protruding from the street. 
Removing the stone from underfoot, the fat man saw the
stone was no ordinay stone, but a a shiny marble.  Perhaps a
child's toy...or a thief's tool.  The fat man frowned as he
gripped it tight between his thick fingers.

Dawn came.

Perpegilliam Brown had wandered the streets all night, not
wanting to return to Iver's Place, for fear that they would
know it was him and track him there.  He was tired of walking
when the light of day rolled over the peaks of the the city.
He mulled over what he had heard in his mind, over and over
again.  He was now sure that his father had been captured by
this Flying Turtle Guild.  What he could do with this
information he did not know, but fate had been watching Peri.

The New Market was just coming to life, with itinerant
peddlers emerging from their tents and unlocking their carts. 
People from all over the Ahlissan Coast came to Prymp's
market places, and Peri saw much colorful clothing and even
some smiling faces.  Once the merchants had set up for
business, their customers began to trickle in.  Only the open
market could produce such a bustle of noise.  Hawkers
cajolled the passerbys, while serious merchants engaged in
frank discussion.  Peri was always attracted to it like a moth
to a flame.  While others bought goods, Peri made his
meager living -- picking the pockets of those he deemed
worthy of his services.

The sext bell rang at the chapel of Pholtus when Peri first
spotted him.  The man called Greyson was speaking to a
vendor working out of a cart.  Peri walked up to Greyson,
not entirely sure why he was doing so.

"Good day to you, sir.  It is amazing that I found you this
day in such a crowded lot," Peri said, with a cheerful,
innocent look on his face.  Greyson looked down at the
hairfoot in his dark, green cape, brown surcote and hose. 
The Hobniz looked like a small child with his brown, curly
locks of hair and freckled face, but the blade strapped to
his back washed away all doubts -- this was no child.

"Do I know you?" Greyson asked acidly.

"No, but I know you.  You are Greyson, a member of that
which I shall not name.  I will only say, the fat man sent
me."  Peri was unsure how the man would take this, and
every bone in his body screamed "RUN!"

Greyson glanced around, and then his eyes fell back on
Peri.  "Come with me little one."  Greyson made his way
out of the market to a small, untraveled sidestreet. 
Turning back to the small Hobniz, Greyson began his
interrogation.  "What is your name little one?"

"P..."  Whoa!  Peri's mind raced quickly.  If he knew of
Marcus Brown he may have heard of his son.  "Pulbrous
... Silicitor."  Peri looked at him cautiously, wondering if
he sounded convincing.

"What fat man sent you to me, and why?"  Greyson
demanded.

"You know exactly what fat man I'm speaking of!" Peri
barked, his confidence building.  "And as for why...dare
I mention the 'Guild' aloud?"  

"No, hold your tongue, Pulbrous!"  Greyson eyed the
diminuitive stranger suspiciously.  His brow furrowed as
he inwardly struggled over something. 

"I had been told that you could guide me into the ranks
which you already belong."  Peri said, though he could think
of numerous reasons why he should not have said it.

Greyson thought longer, and there was an uneasy silence.
Finally, he spoke.  "Why he had sent you to me I do not
know, but I think there is truth in your words.  Tomorrow
night many of your questions will be answered.  Go to the
tavern just off the docks -- The Rusty Bucket.  At the right
time, you will be approached by a man with an eye patch. 
He will guide you."

Peri bowed to the human and slipped back into the crowd
without saying another word.  Greyson's eyes followed the
Hobniz until he was swallowed up by the throng of people. 
Greyson sunk his head into his chest, pondering what had
occured.  His eyes fixed on the ground.  There in front of
him was a small marble. 

Greyson began to walk after where the Hobniz had
disappeared.  He looked about for this "Pulbrous Silicitor,"
but he was nowhere to be found.  Standing in the middle
of the crowd, Greyson thrust the marble in his pocket and
muttered aloud, "I hate halflings..."

VLAD'S DIARY

Day 1 - I have decided to begin chronicling my journeys
and thoughts as I adventure with the Band of the Grinning
Gargoyle. The reasons for this being three-fold. Firstly, I,
and presumably my companions as well, hope to one day
be recognized as a great and noble champion of justice. In
the event that my dreams do indeed come to fruition it is my
hope that the historians and scholars of our future
generations can use this journal to gain some knowledge of
what we will accomplish.  Secondly, I intend for it to be a
device to keep me sane on the long days of travel over land
and sea which we are to endure.  Channeling my thoughts
to written word should prove an excellent tool for keeping
me focused on our tasks at hand. Thirdly, and most
importantly, I hope that in the event that something tragic
were to occur to me on our adventures that these pages
will be returned to my family so that they may see what I
have and had planned to accomplish. My soul would
certainly be unable to rest if they were to think that I died
in vain or in pursuit of some foolish quest to prove myself to
them. 

Mother, brothers, Cassandra, little ones - know that I embark
on these journeys with a clear mind and strong heart. I seek
only to do what I can to serve my Laird, my city, my home
and my family name. If you truly believe this then I know my
soul will be at peace no matter what is to come. I will continue
to smile upon you from wherever I may be.

Alas, I am not dead yet. Quite the contrary. I am more alive
then I have ever been. On the morrow we should embark for
Galdol. It will be some time before we reach there. Perhaps six
days. Probably longer. I know not what to expect when we
reach the pirate city. The information we have received is
vague at best. We know there are several pirate lords, but
not how many. It is my hope that we are able to exist in the
city unmolested for a few days while we gather information
on their forces. And then we can properly plan our attack.
Ideally a less direct confrontation then a street fight against a
city full of pirates.  While our specific mission was to
eliminate the lords it may be more feasible for us to sabotage
their ships instead. Or, if our reconnaissance goes well,
ambush the lord alone, or close to it, at a time and place
where it will go unnoticed - for a while at least. I have also
pondered attempting to turn the lords on one another, but
at this stage it seems a far too complex and risky plan. My
one worry in this is that we are to be paid 50 gold Ivids for
each lord head we return to Prymp. This gold means little to
me. Serving the city in which I have lived almost my whole
life is all the reward I will ever need.  It is an unbelievable
honor. My words can not express how much it means to
me. 

It seems that my companions feel far differently on this
matter, however. They have little loyalty to Prymp and seek
only thrills and riches. I can, and have, accepted this. They
have good hearts and the best of intentions. But, I do fear
that this will make them resist any plan that doesn't involve
decapitating every pirate lord in town. Thankfully, judging
by past disagreements, I should be able to steer them
towards whatever course of action I deem best. They are
an easily swayed lot. That is with the notable exception of
Alexander Petrok.  He is headstrong and stubborn.
Fortunately, he and I often agree so this is not an issue. I
believe he will go with my plan of avoiding direct
confrontation with the pirates. The money means little to
him.  His family is one of the richest in Prymp.
Unfortunately, this is all too clear in the behavior he
exhibits at times.  Enough of that for now though. I will
talk about my companions another day. It is late and I
have much to do tomorrow.

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