PRYMPTOWN
COURIER
Vol. 3,
No. 7 (December 2000)
EDITORIAL
There
are some things which my players do very well, and some things that they don't
do so well.
One of
the latter is looting. This came up on
the Greytalk listserv just recently, when someone suggested that a
scenario hasn't been "played well" if the Player Characters don't
"max out" on the Experience Point potential. A fitting attitude towards tournament play,
perhaps, but it doesn't sit well with my idea of story-based
campaigning. And lucky that it doesn't,
because my group practically turns down treasure! Peri's player has been saying for months now
that he's going to go swimming in the bay after the treasure he dropped there
while escaping from Skull Keep, but hasn't done it yet. Vlad lost a spellbook to water damage, but
still hasn't had his new spellbook waterproofed yet. I've been taken to task for the low number of
magic items the party has found so far, yet I know of a good half-dozen such
items which the party could have had if they had searched more diligently or
done something differently.
Now,
what my players do extremely well is kill my villains. There was Demonkos in Skull Keep, who everyone
assumed was an arch-villain of some sort, but was really just a squad leader
who knew when to run away. He didn't
survive his third encounter with my players, though.
Then
there was Beregun Renspa, the pirate master who troubled Barada and Hristo
earlier in the campaign, but was fooled by Vlad's illusions upon his return,
and was ultimately beheaded by Peri.
Skull
Keep also had Boris Kalamanov, the wizard whose wand Vlad is currently
enjoying, but he didn't get the chance to become a reoccuring villain because
Abe got lucky with his sling stones. How
demeaning for poor Boris -- beaten up by 1st-level PCs, robbed, and carted off
to rot in a prison cell.
I feel
even more sympathetic towards the thieves' guildmaster in Prymp, a half-orc
cleric/fighter who died so fast
no one even got his name. This time it
was Gabriel who kept this guy from getting away to fight another
day -- different character, same player.
My
latest effort, Gregorus, debuts in this issue.
I miss him already...
TWENTY-FIFTH
SESSION
Cast:
Enlock,
Neutral Good male Oerdian apprentice (1st level magic-user, NPC today).
Barada,
Neutral male Flannish mercenary (1st level fighter, NPC today).
Alexander
Petrok, Lawful Neutral male Oerdian protector of Zilchus (1st level paladin
variant).
Perpegilliam
Brown, Chaotic Neutral male Hairfoot Hobniz cutpurse (3rd level thief).
Andel
Mooriv, Lawful Good male Oerdian acolyte (1st level cleric of Pholtus, NPC
today).
Gabriel
Lanovastorm, Mentherim-Dwur ("Common Hill") veteran (1st level
fighter, NPC today).
Vladamir
Kostitov, Lawful Good male Oerdian minor trickster and agent of Prymp's Laird
(2nd level
illusionist).
Hristo,
Neutral Good male Wesevud ("Central") Noniz ex-town watchman and
rogue (1st level fighter/1st level thief).
And
introducing...
Maldrik
Moonharvest, Neutral male Oerdian aspirant of Beory (1st level druid).
Coldeven
27, 580 CY. Earthday.
Hristo
awoke early, disappointed to find he was not in the Dream Garden as he had
wanted to be. He settled into his watch
after releaving Gabriel. The night
passed uneventfully.
Under
the still-free town of Prymp, the Band of the Grinning Gargoyle was in the cave
complex where they had just
captured the rust monster. The beast was
securely tied and being hauled up through the trap door
into the cellar of Nemis Coraz's tower.
The laird's advisor stares agape, circling the beast and examining it
curiously. A list of bizarre monsters
was rattled off
to
Coraz, who declared that for the peace of mind of the populace, it would be
better if they never learned such creatures had lived beneath them all these
years.
A tunnel
or two remain unexplored in the complex below, yet the benefit of using the
steel-rusting creature
on the
Provincial Army was more seductive. And
then there was another matter to which they needed to attend -- ownership of
the seemingly magical sword acquired
from the
giant dog-stag monster. Andel wished to
have it to give to his church, but Alex wanted it for himself. Andel agreed that he would let Alex have it
if Andel was given the next magic item the party discovered, regardless of what
it was. Alex delayed the decision,
suggesting
that they find out more about the sword first.
Coraz had magic which would let him read the sword's runes, and agreed
to memorize it for the following day.
He also
had a spell which would allow him to divine even more knowledge about a magic
item, but it required a rare component -- a precious pearl -- which he did not
possess. It was suggested that Stojko Goldmund,
Hristo's father, might possess such a gem.
The rust
monster, still tied up and groggy, was left in the cellar of Coraz's
tower. Inquiries as to Barada's
whereabouts
-- as he had left earlier from the dungeon when the monster ate his armor --
revealed that he had already left to return to the defending army's camp to
acquire
a new suit of armor. The others planned
to return to the camp themselves, find Barada, and report
their
success. The Dwur, Godrum -- who had
fought beside them in the caves -- was eager to come with them.
A
horrible sight confronted them as they neared the West Gate. A plume of smoke was rising from within the
Old Town Wall, not far from the Gate.
The smoke rose from a familiar landmark -- the shrine of Pelor! As the heroes ran to investigate, wailing
voices could be heard
from a
small crowd trying valiantly to extinguish the blaze. Familiar faces in the crowd included
Cassandra Milnov -- priestess of Pelor -- Vlad's sisters-in-law --
Gabrielle
and Natalia -- and the carpenter -- Ned Flandev. The walls of the shrine were charred black
and crumbling already. The building was
surely lost, and so the effort
was
really being put towards keeping the flames from spreading to the neighboring
buildings. And just a few doors down
from the shrine -- the Kostitov household!
The
heroes ran closer to help, but seemed at a loss to think of how. Godrum used his axe to scoop dirt off the
street and shovel it towards the fire.
Vlad produced his
waterskin
and splashed what water he had on it.
Things looked bad.
Meanwhile,
a safe distance from Prymp, Maldrik the druid was busy with his own
agents. His animals had
told him
that there was more movement in the human camp to the south than the one to the
north. Maldrik
could
only guess what that meant. More telling
was that he could see a thin column of smoke rising from
within
the town's walls. He might be too late
to intervene already, but clearly the time for passive
observation
had passed. He would have to maneuver
between the opposing camps without being noticed by either. Luckily, their patrols did not extend far
from
their
bases, giving him a good half-mile gap to run through. He held tight to his pet squirrel, and his
sparrow
followed. Alex had an idea, when he
noticed that he was just a
few
buildings away from Delfina's Brewery. The
entrances to the brewery were inside a courtyard,
which
was separated from the street by a short wall and gate. But to Alex's luck, the gate swung open
when he
tried it. There was a cart with some
barrels on it in the court, but upon examination they all
proved
to contain beer or wine. Alex did not
wish to throw such things on a fire.
There was a half-full
rainwater
barrel in a corner of the court, and it was this which Alex lugged to the scene
of the blaze. Cassandra spotted the
barrel, and ordered Alex to splash it on the
building
next to the shrine. Alex was puzzled,
but the other heroes gave him knowing nods, and so Alex did as he was
bidden. And sure enough, the soaking the
neighboring
building got saved it from catching fire while the blaze in the shrine burnt
itself out.
Cassandra
fell to her knees and wept. Ned screamed
like a girl. When the heroes asked what
had happened, Cass told them all which had transpired. A crowd of
Hextorites
brandishing torches had come to the shrine and set it ablaze. Proud of their work, they had openly bragged
that the chapel of Fharlanghn was next.
The
street they were on would curve southeast to follow the Old City Wall, and
would bring them right into the neighborhood of the chapel. This section of town was
well-known
to all, for this street also led past the Grinning Gargoyle Inn. Like most of Prymp's businesses,
the inn
was closed. The area outside the inn was
not empty, however, as there was a man in brigandine armor loitering
outside. Upon spotting the party, he
hoisted
his hand
axe into the air and charged them, screaming Hextor's name.
Some
daggers were hurled at the man, but he was done in when he ran into Alex's
sword. Alex dragged his body into the
six-foot wide alley between the inn and its
neighboring
structure to the south. Enlock was sent
to Prymp Keep to bring reinforcements from the watch. Then the others continued on.
Maldrik
reached the New City and circled round its broken and scattered pallisade. When he came to a large gap, he found a ditch
lined with sharp stakes blocking his path.
It seemed more prudent to backtrack and slip through a narrower hole in
the pallisade. This deposited
him into
an alley of the Tannery District. He
tried to gauge where the smoke had been, for it had dissipated as he had
approached the town.
The band
had not gone far when they were stopped again.
Outside the boatmen's guildhall were two more
loitering
Hextorites. One had a shield and mace,
while the other wore chainmail and was armed with a scimitar. These too rushed the heroes, and were
disposed in the
same
manner. This time they did not bother to
hide the bodies, but instead quickened their pace towards their goal. This brought them even more quickly around a
corner
where an ambush waited for them. Sling
stones whizzed past them, hurled by two men guarded by a third armed with a
spear. Andel charged them right away,
while
Alex tried to circle around them behind the buildings, and Peri and Vlad hurled
daggers at them. The battle was more
difficult to win in part because the heroes
began
divided, but also because most of them were still lightly injured from the
adventure below in the caves. Neither
Andel nor Vlad had a spell left between them.
Still,
victory was not too long in coming.
Again, they left the losers lying bloodied and dying behind them in the
street. They did not know if they could
yet save the
chapel
of Fharlanghn, but they did suspect that if they encountered more Hextorites,
there would be four of
them...
Four
Hextorites were reveling in the fact that the chapel of Fharlanghn was
burning. Three still held their
torches. The fourth was a
scimitar-wielding cleric. This battle
hardly slowed them down, but the chapel was already lost. Luckily, the chapel stood in an area by
itself, and no
neighboring
buildings caught fire. The fire had
taken two casualties. Elijah Dawnriser
was just unconscious, but Gershom Walker -- whom Peri had once invited to join
the
band --
was dead, his body charred.
Dawnriser
was bundled up and carried back the way they had come. Reinforcements were supposed to be coming but
were no where to be seen yet. It did not
take long to find them, as they were being lead south by Enlock through the
street of dead and dying Hextorites.
Enlock explained that his request for help was turned down at Prymp
Keep, and he could not find help until he went to
the
Garrison and pulled half his men stationed to watch the entrance to accompany
him. That gave them five extra men,
though now it looked like all they could do to
help was
pick up the bodies. Still, it was
decided that -- to be on the safe side -- they would check the chapels on the
other side of town and make sure they were
undamaged.
Maldrik
had reached the South Gate leading into the Old
City of
Prymp, but he was turned away by the guards
who
threatened to stab him with a spear if he kept
loitering
there. Maldrik did not tempt them
farther, and
instead
circled the wall counter-clockwise to find a safer
entrance.
On their
way to the chapel of Zilchus, sure enough, there
was a
party of Hextorites standing halfway between that
chapel
and the neighboring chapel of Pholtus.
Peri
volunteered
to sneak around to the entrance of the
Zilchus
chapel while the others watched the Hextorites
from
hiding.
It
didn't take Alex long to recognize the leader of the
Hextorite
party, though it was not anyone he would have
expected. Hovard Fatev was an officer of the town
watch.
Peri
found the templar, Aaron, guarding the chapel of
Zilchus. It wasn't hard for Peri's "frantic"
routine to
convince
Aaron to take command of two acolytes and
follow
him.
Outside,
Alex led his band up to Hovard's band.
Hovard
greeted
him as a potential ally, but Alex soon made it
clear
that was not so. Hovard gloated that
there was
nothing
they could do to stop them, as their "master" had
arrived. When diplomacy failed, the two sides took to
combat. Hovard and his men were well-armed and
armored,
and the battle might have gone against the party
had Peri
not shown up with his reinforcements on
Hovard's
flank. Still, by battle's end, Andel was
unconscious
and Peri was critically wounded. Only
the
healing
miracles of the acolytes of Zilchus saved those
two. The thought of this was more than the
Pholtus-
loving
Andel could bear, and he rushed off to his own
chapel
to be cleansed of Zilchus' taint. Hovard
was
forced
to surrender, and the Grinning Gargoyle Band
marched
him back to Prymp Keep like a trophy.
Maldrik
found himself now by the East Gate into town,
but had
no better luck with the guards stationed there.
He
decided to camp out between a building and the
curtain
wall, not far from the naval docks. It
was from
this
vantage point that he saw a long iron cylinder on a
wheeled
platform being moved from the small keep by
the docks
west through the burned-down Dock District.
This
could only be a weapon of war such as Maldrik had
heard
only heard rumors of -- a bombard, or canon.
It
was
under heavy guard, too. Maldrik followed
them at a
discreet
distance for awhile, watching them clear debris
for the
canon as they rolled it across town.
Maldrik
decided
it was safer to go back to where he had been
hiding.
Given
the situation outside town, Prymp Keep was
manned
by a skeleton crew led by Castellan Kesley
Evodol. She regretted not being able to spare the
manpower
to assist Enlock earlier. Hovard was
taken into
custody. The party planned to report this affair to
the
defenders'
camp, but Kesley told them this wouldn't be
possible. The Graf's Garrison had taken possession of
all
gates
leading into the Old City.
The
party's worst fears about the Garrison had come true.
They had
sided with the enemy. This was something
which
would have to be dealt with...tomorrow...after
everyone
had been given time to heal. They would
need
help,
though, so they requested assistance.
Kesley asked
if they
could take the Garrison with 20 men, and Alex said
yes.
Later,
that afternoon, Gabriel asked Hristo for his
impression
of the rest of the Grinning Gargoyle Band.
The
weather was idyllic for traveling, and luckily Gabriel
seemed
to know which direction to go. They
passed
some
ducks, but met no one.
Later,
after dusk, Maldrik decided to infiltrate the Old
City. Since the gates were inaccessible, he decided
to
try
something drastic. He grabbed ahold of
the curtain
wall and
started looking for footholds. Slowly,
he began
to scale
its surface. Through some miracle,
despite the
fact he
had never climbed a vertical wall before, he was
successful
at climbing 20 feet straight up. He
rested on
top of
the wall, a safe distance from a patrol, and then
lowered
himself down the other side. Beory
herself
must
have been aiding him, because he actually made it
all the
way to the ground safely. He began
wandering
about
until he met a street patrol who informed him hotly
about
the curfew. Maldrik told them he had
come to join
the
army, which apparently stirred the watchmen's
patriotism
and they let him go. Maldrik wandered
some
more until
he found himself before the chapel of Pholtus.
Needing
a place to spend the night, he decided to seek
sanctuary
inside.
A giant
of a cleric greeted Maldrik, and asked him if he
had come
to pray. He led Maldrik to the altar,
where
Maldrik
kneeled and showed reverence to Pholtus.
When the
druid was done, the cleric showed him to a
series
of writing cells in which other townspeople were
huddled
on the floor sleeping. Maldrik was given
some
empty
space, where he drifted off into slumber.
Coldeven
28, 580 CY. Freeday.
Peri was
awake again, but was weak as a kitten from his
injuries. He wandered off from Prymp Keep to go visit
Nemis
Coraz as the others prepared for war.
Hristo
and Gabriel continued their trek back to Prymp.
They
found they were having an easier time today, as
they
were moving more northerly, which was downhill.
They
walked all day. Later, they came across
a spring-
fed
creek, probably the source of Burgas Creek which
flowed
down to the bay between Prymp and the village
of
Balay. A tall blue heron was drinking
from the spring.
The Band
of the Grinning Gargoyle led 20 soldiers to the
gates of
the Garrison. Across the street behind
them
were 10
more soldiers Enlock had left stationed there to
guard
the entrance. The Band didn't even
bother to
check on
them. Vlad asked Alex to clarify the
plan. It
was to
rush in and take the Garrison. No one
objected
out
loud. There was no time to discuss it
further. If the
plan was
to work, it would need the elements of surprise
and
speed. The portcullis was up, and a
short tunnel
led
under the gatehouse into the courtyard.
Two
guards
were visible on the wall. The watch
archers fired
on them.
The
portcullis started to lower immediately.
Alex, Vlad,
and a
few others made it through. As a
firefight ensued
outside,
the doors at the end of the tunnel began to
close. Alex reached them first and wedged himself
into
the
doorway. He and Vlad managed to slip
through.
About a
dozen guardsmen were loitering there. Alex
and Vlad
immediately rushed through a door to the right,
which
Vlad knew led to the winch that raised the
portcullis. The winch room was guarded, but Vlad took
them out
quickly with a Color Spray spell. The
two of
them
raised the portcullis so that the rest could follow.
Through
arrow slits, they were able to watch the watch-
men rush
in, but get stopped at the double doors which
were now
closed. Murder holes above the tunnel
began
dropping
rocks and burning oil. The watchmen were
dying
fast. One was flung against the arrow
slit,
mouthing
"why?" with the last of his strength.
At the
chapel of Pholtus, Maldrik awoke to the sound of
a man in
armor running down the hallway. It was
the
man from
last night, who was saying to himself,
"They're
attacking the Garrison without me!"
Curious,
Maldrik
followed Andel Mooriv.
Peri
found himself at the front door of Nemis Coraz's
tower. The Laird's advisor greeted Peri cordially
and
invited
him in.
At the
Garrison, Alex and Vlad flung themselves back
into the
courtyard. They had to get the gate open
again
at all
costs before their men were all dead.
Vlad heaved
the bars
off the doors while Alex guarded his back,
fending
off three men with long spears. Most of
the
watchmen
had fallen under the gatehouse, but now Vlad
and Alex
had at least some help. There were three
ranks
of
guardsmen; the spearmen, swordsmen, and javelin
throwers
waiting for an opening. Vlad thought the
javelin
throwers posed a threat and took them out with
his last
Color Spray spell. Alex and the
remaining
watchmen
meleed the guardsmen.
Outside,
Andel and Maldrik had just arrived, and Andel
stormed
through the gatehouse to join the fray.
Maldrik
remained
outside. Swept up in the activity,
Maldrik
started
helping the archers outside pick off guards from
the wall
with his sling.
Peri
spoke openly with Nemis Coraz about his plans.
He
was
heading south with Vlad and maybe one or two
others
of the Band to reach Hexpools. Nemis
shifted in
his seat
uncomfortably, and then he told Peri something
which he
felt Peri deserved to know. Peri's
father,
Marcus
Brown, was not really missing, as Peri had long
thought. Marcus was a local "secret agent"
who had
done
services for both the Graf of this region and the
Laird of
Prymp from time to time. Marcus was on a
mission
to Hexpools, where he was to improve relations
between
Prymp and Hexpools. Marcus was
"missing,"
however,
in the sense that he had never reported back
since
reaching Hexpools.
The
Watchmen were dropping one at a time.
Barada,
who had
survived the murder hole bombardment, was
dropped
by friendly fire from his comrades.
Alex, Vlad,
Andel,
and a few Watchmen were still standing, with the
unknown
Maldrik still outside.
And then
a three-armed man appeared. Andel
thought
he had
heard of such a man before. The man was
clad in
platemail
armor and held a scimitar and two buckler
shields. The man boldly wore the symbol of Hextor
upon his
chest. Vlad brought his magic wand to
bear,
but was
brought down by a guardsman before being
able to
use it. Alex charged the Hextorite, as
Andel
pulled
Vlad and Barada out of danger. As they
fought,
the
three-armed cleric spoke civily to Alex, whom he
recognized
as a worthy opponent, and identified
himself
as Gregorus, unholy champion of Hextor.
And then
things got worse. From out of the main
building
came three reinforcements. One of them
was
their
old enemy, Beregun Renspa. No longer a
prisoner
of the
guardsmen, Renspa was apparently leading the
insurrection. Maldrik entered just in time to cast an
Entangle
spell which left one of the guards flanking
Renspa
trapped when the grass clutched at his feet.
Renspa
lept over the ensorcelled grass and cleared 10
feet. He was in melee in no time. Gregorus asked to
have
Alex for himself, leaving Renspa to pick off the
others.
But by
now, Peri had left Coraz's tower in a huff.
Feeling
betrayed
by lies, he was eager to reach the Garrison and
see if
there was any fighting left to engage in.
To his
surprise,
Alex, Andel, and a stranger with a sickle were
fighting
alone against a three-armed man and Beregun
Renspa. The dead and the dying littered the ground
all
around
them. Peri snuck around Renspa and
backstabbed
him with a thrown dagger. Then Peri
began
verbally baiting him, and hurled caltrops in his
way. Renspa's fabulous new leaping ability
rendered
the
caltrops useless, but Renspa was lured away from
the
others.
It was
not enough to save Andel, who went down from
a swipe
of Gregorus' scimitar. Gregorus was now
asking
for help
with Alex. Neither was seriously hurting
the
other,
but the battle was raging for over 15 minutes, and
both
combattants were on the verge of collapsing from
exhaustion. And Gregorus was fighting two to one
against
both Alex and Maldrik. Maldrik was
landing
some
swings which were nicking the Hextorite.
Peri
tumbled out of Renspa's way, and tried to keep
throwing
daggers. Finally, he wore Renspa down
until
the
one-time pirate master was defeated.
Peri decided to
cut off
his head to lower the morale of the three-armed
foe.
Surrounded
by three opponents now, and not winning,
Gregorus
surrendered. He explained that he was an
important
envoy from the See of Medegia, and that they
had
earned powerful enemies.
The
remaining guardsmen had not been willing members
of the
insurrection, and they rescued Senator Gart
Barlos
and Castellan Adam Belkos who had been locked
up when
a dissatisfied contingent of guards had
followed
Renspa in rebellion.
Acolytes
of Zilchus arrived to heal the wounded.
For
the
second time that day Andel was divinely aided by
Zilchus. Infuriated, Andel waited around barely long
enough
to hear the results of a Detect Magic spell on
Renspa's
equipment. The broadsword he had used in
combat
was magical, and it was given to Andel to give
to the
chapel of Pholtus. Andel left at once to
deliver it,
and wash
the taint of Zilchus from his skin.
Renspa's
magic
boots had several party members salivating, but
ultimately
they were reserved for Enlock. Renspa's
gauntlets
were also magical, and Peri claimed them.
They
magically shrank to fit, and Peri felt stronger than
ever.
It
turned out to be a good thing that the party had not
tried to
return to the defenders' camp, as they soon
learned
the gates leading in and out of town had been
taken
over by the guardsmen. One such guard
had been
Marcus
Kostitov Jr., Vlad's eldest brother.
Later
that night, at the defender's camp, word began to
spread
that activity had been spied at the attackers'
camp. The Provincial Army had packed up, and was
moving
away to the west. Prymp seemed safe at
last,
but the
direction of the retreating army was taking them
towards
the neighboring town of Porton...
TO BE
CONTINUED
DUNOLD'S
STORY
(cont.
from Vol. 3, No. 2)
Dunold's
eyes seemed to be searching about the somber
bedchamber,
and his mouth opened and closed in silent
words. Kentol Ahkpov thought his duty here was
nearly
complete, but just as suddenly as it had started,
the
elderly Dunold sat up on his deathbed.
"Ivan!" came a hoarse little scream from Dunold's
throat. "How could you have thought such of
me?"
The
strength flowed out of Dunold and he sank back
into the
sheets, the breath rasping out of him.
"I was
stunned
when I saw it was Ivan who was following me,
and
before I could think of anything to say he had
pushed
me against the wall of the building we were by,
and had
his short sword pointed against my stomach!
"'I
never would have suspected you, Dunold!'
he
hissed
at me. His eyes were full of malice and
I knew
at once
my life was in danger and this was no prank.
'If you
had but kept your mouth shut in the inn
tonight,'
he continued, 'you might have lived to see
the
dawn...'
"'Ivan,
stop!' I cried, 'I've done nothing!' But
for all
the
protestations I might have made, his features
showed a
grim resolve which could only have ended
in my
death -- or so it would have had there not come
the
sickening whistle of an arrow in flight, which
instantly
made Ivan convulse in pain and draw away
from
me. He writhed in agony before my eyes,
and I
saw the
dooming arrow itself as he spun about in a
hopeless
struggle to grasp the offending object.
I
started
to reach out to help him, but the sword was
still in
his hand and he was waving it about frantically.
And then
I noticed others, menacing strangers,
drawing
nearer. No, not entirely strange to me
after
all, for
when they drew close enough, I noticed
several
familiar faces which belonged to watchmen!
Then one
put his sword to Ivan and ended his life
before
me. I cried out in anger, but before I
could do
nmore
the men were pressed up against me, smothering
my mouth
with gloved hands. I stood there, raging
impotently,
for only a few minutes before the
hopelessness
of my situation overwhelmed me. My
tense
body went limp as my desire to avenge Ivan
drained
out of me. When the men backed off a
pace,
but
still surrounded me, I just stood there.
It was the
first
serious act of betrayal of my life.
"'That
man died because he worked to expose us,' said
one of
them. 'And you shall die as well if your
yelling
brings
the watch on us before we are done. But
we will
offer
you this one chance to save ourselves.
Join us in
the
liberation of Prymp, or die.'
"All
I could do was ask how. The man
continued, 'meet
us in
the courtyard of Prymp Keep tomorrow night, one
hour
after dusk. Tell no one.' And with that they
scattered. One of the last to leave paused too long and
I was
able to discern his face. It was Vander,
who had
sat with
us all through supper.
"I
walked through the next day as if in my sleep.
I did
as I had
been told and told no one. At one point,
I had
even
convinced myself that the whole affair had been
some
fevered dream. Yet when the time
arrived, I was
there in
the courtyard, waiting to see what fate was in
store
for me. What came were several men who
looked
all too
familiar to me. They motioned for me to
be silent
until
there was no one else within earshot, and only
then did
they speak to me.
"'You
were spared,' they explained to me, 'because of
your own
sense of moral outrage at what we endure
here. Like you, we enrolled here as mercenaries,
and
became
slaves to the Watch Masters. Our
salaries are
whatever
bribes we can take. Death is the
punishment
for any
offense, and even the reverence of the god of
our
choice can be such an offense -- as you saw the
other
day.'
"'What
would you have me do?' I asked them. And
then
they sketched out the outline of a plot to me -- a
plot to
assassinate one of the Watch Masters.
TO BE
CONCLUDED?
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