Monday, November 3, 2008

Greyhawk Comic Book Script

[Possibly from as late as 2005, this was a project I worked on when I was going to show Kenzer & Co. how a Greyhawk-related comic book should really look. I aborted this script when I proposed it to them and was told that they were purposely using as little Greyhawk intellectual property as possible. Heavily, heavily modified, this story grew into the "Castle Greyhawk" novella.]

ISSUE 1
PAGE 1
Panel A (Splash Page)
The scene is a panoramic view of the Slum Quarter of the City of Greyhawk (feel free to use the poster map of the City of Greyhawk boxed set as a reference). The buildings are almost all one-story tall, made of wood and stucco, with thatched roofs. Blocks are arranged in narrow triangular shapes, with skinny yards between homes. The streets are narrow and muddy.
The time is dusk. The glow of fires can be seen from the cracks of shuttered windows. Wispy trails of smoke rise from roof holes (and only a few true chimneys). Light purple clouds can be seen in the dark blue, starry sky. The shadowy shapes of what are probably pigeons and bats can be seen flying overhead, plus one silhouette of a pseudodragon (tiny dragon) in their midst.
Caption: Night spreads its dark cloak over the City of Greyhawk. Many of its people interrupt the dull tedium of their daily labor with blissful sleep. Some, the less disciplined, seek entertainments not available by daylight. Others, the more adventurous, search for truths that day sheds no light on...
A Single Word Balloon Rising Out from the City: Tenser is wrong.
PAGE 2
Panel A
Full-width, one-third page tall, medium-range, exterior shot, slightly angled upward.
The wooden sign hanging overhead shows a tankard over the words "Left Hand Inn." The ground floor of the inn is stone, with wooden crossbeams over stucco on the upper levels (only part of the second floor may be visible in this panel, though). The window is shuttered, but brightly outlined by the hearth-fire within. The front door stands halfway open. There is a currently unused hitching post and trough visible out front in the street.
Two men are standing between the trough and the window. They are both large, tan-skinned men with black hair and beards, similar enough in appearance that they could be brothers (and are). Both men wear long, long-sleeve tunics with yellow and green checkered pattern, that come down below their belts. They wear brown hose on their legs, and darker brown hooded cloaks. Their dress only differs in ornamentation -- different cut to their gauntlets and boots, clasps on their cloaks, or belt buckles (see module WGA, Rary the Traitor, for picture reference of Robilar).
Teric: This isn't a good idea.
Robilar: No, I agree with him. If we are to explore this ruined castle, it will help to learn all of its known lore.
Panel B
Full-width, one-third page tall, medium-range, interior shot, from the side.
The common room of the Left Hand Inn has about eight patrons visible as Robilar and Terik walk cautiously into the room. None of the patrons at first seem more exotic than a drabbly dressed dwarf. All of the patrons are ugly people, the sort Leonardo da Vinci would have enjoyed sketching, with oversized ears, warty noses, scars, and the like. But they are also a quiet, laid back bunch. Half of them are just sitting and drinking. Two are holding darts, caught in mid-game. One is getting up from his table just as another one came to sit down next to him.
The wooden tables are slightly warped and stained. The patrons sit on benches or stools, but no chairs. The whole room is wood except for a stone hearth. There is a small fire in the hearth, and candles dripping wax from a low-hanging, cheap-looking chandelier to light the room. The dim light casts many shadows on the patrons. There are thin pillars in the room, which cast shadows too.
Robilar: I see him.
Panel C
Just over a half-page width, one-third page tall, medium-range, interior shot, looking between Robilar and Teric.
The two heroes are standing in front of a seated man, towards the back of the common room. He has hair like seaweed, large round ears, one baggy, squinty eye and one missing eye (no patch, just squinted shut), a round nub of a nose, drooping jowls, and bit of a hunchback, and a peg leg. He wears a black surcoat. Where the surcoat is open, a red and white checkered shirt can be seen beneath, stretched tight over his paunch (see module WGA4, Vecna Lives!, for picture reference of Turim Varnostak).
Robilar: You are Turim Varnostak?

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