Monday, April 13, 2020

Marvel 1967 Reimagined - pt. 5


The Mighty Thor #141
“Who Is…Replicus?”
Dr. Chung is working to find a means to destroy Thor, and he does it with the financial backing of the Maffia, “Slugger” Sykes reminds him. Slugger amuses himself by beating up one of Chuda's replicas that was designed to resemble Thor. After the demonstration, Dr. Chung shows Slugger his latest invention: Replicus, an android that can adapt to any situation and can hypothetically defeat Thor in battle. Chung activates the android.

Elsewhere in NYC, Dr. Donald Blake calls on the flower shop of “Granny” Gardiner, a shop he knows Jane Foster frequents often, though Granny tells him she has not seen her in weeks. Don mopes because Jane is still avoiding him -- indeed, seems to have disappeared -- since rejecting godhood to be with Thor. He is brought out of his moping when Slugger Sykes visits Granny. Although Blake recognizes Slugger's name, Granny seems completely oblivious to Slugger's true vocation.

Thereafter begins a series of crimes by Sykes, who sends out Replicus to do all the dirty work. But Thor isn’t interested in stopping bank robberies; he tracks Sykes down to his lair to see if he knows anything about Jane Foster’s disappearance. Sykes can’t believe his luck when Thor shows up and sics Replicus on him. Thor finds to his surprise that the robot can adapt to any situation and exhibits new powers to counter act any attack that Thor throws at it.

As the battle rages on, Dr. Chung happens to mention in earshot of Sykes that if Replicus destroys Thor, that Chung can use it to conquer. Skyes suspects a double-cross is coming and kills Chung, accidentally catching himself in the explosion of Chung’s android control machines. And all for nothing, because Thor has already overwhlemed Replicus and rendered him inert.

Script:  Scott Casper
Pencils:  Jack Kirby
Inks:  Vince Colletta
 
The Amazing Spider-Man #49
“Against All Odds!”
Having lost the Drago Vulture, Spider-Man returns to his apartment. To keep up appearances, he pretends to still be sick with a cold in front of his roommate Harry, even though he’s starting to feel better already. The next day, Harry has already blabbed to everyone that Peter is still sick and his Aunt May comes around to tend to him.

Meanwhile, Kraven is becoming jealous of the Vulture’s growing reputation and beats up a tiger to feel better about himself. Drago-Vulture commits another robbery, but Kraven is on his trail now.

Later, Gwen and Mary Jane come by to find May Parker and Anna Watson are still at the apartment, thinking they have tended to a sick Peter all day and made him skip classes. Harry answers the phone when the Daily Bugle calls for Peter, getting Peter out of talking to them. But Gwen checks Peter’s forehead and catches him in his lie. She wants answers, but he gives her half-truths about how his fever just broke and he’s still not back to full strength. Harry takes the girls out on a date, leaving Peter to ponder when he’ll tell Gwen everything.

Kraven and the Vulture finally spar, but their fight is observed and Spider-Man swings into action when he hears where. He intervenes in their fight and uses their inability to work together against them. Kraven accidentally tranquilizes the Vulture, and then falls to Spider-Man one-on-one. Before leaving them for the police, he considers taking photos for the Bugle, but decides against it. He’s had enough of J.J. Jameson and snapping photos for him.

Script:  Scott Casper
Pencils:  John Romita
Inks:  Steve Ditko

 
Invincible Iron Man #2
“The Golden Ghost”
The Six Day War has started and Iron Man is still in the thick of it. After Israel’s surprise attack on Egypt, Iron Man wants nothing to do with fighting alongside Israel anymore -- but he is concerned about the Melter cooperating with Syria and has finally pursued the Melter into Syria, after lengthy discussions with the U.S. State Department and even SHIELD about if he should. To get him in and out quickly, SHIELD had shared some intelligence as to what base he can find the Melter at. Iron Man has to storm a Syrian military base and defeat the Melter before learning that the Melter has already shared a weaker version of his melting ray with the Syrian Army and they plan on using it in a series of raids on Israel, along with Syria’s defender, the Golden Soldier.

Iron Man settles for destroying the Melter’s set-up, where he could manufacture more melting weapons, before flying back into Israel to help thwart the raids. There he encounters the Golden Soldier -- which looks just like Iron Man’s first suit! Iron Man beats the fake Iron Man, unmasks him, and the Russian operative inside confesses to being tasked with aiding Syria. Iron Man has had enough with international politics and warfare and vows to return home and put his own house in order.  

Plot:  Scott Casper
Script:  Stan Lee
Pencils:  Gene Colan
Inks:  Wallace Wood

 
July 1967

 
Fantastic Four #64
“The Sentry Sinister”
Three weeks have passed. Ben is with his girlfriend, Alicia, being asked how he feels about the Sub-Mariner now. They recall what he had asked weeks ago, about joining the FF. Ben recalls how Spider-Man had once shown up asking the same thing, but he doesn’t want to talk about FF stuff, he wants to take Alicia out on the town.

Johnny and Crystal’s relationship is heating up again. Johnny -- who asks Crystal to start calling him John (“I’m not a kid anymore”) -- has taken a consultation job with an airplane company. He admits it’s largely figurehead work, but he wanted to be his own man before asking Crystal to go steady with him. She isn’t sure what that means, but says yes. She’s glad to stay in New York with him, even though Lockjaw has gone back to Attilan.

Reed and Sue are on vacation in the South Pacific. Reed is talking about how Blastaar was an outcast from his people and wonders if that could have happened on their world to Ben without his friends. Sue is sympathetic, but changes the subject to talking about quitting the FF. When they learn about a giant robot sighting on a nearby island, Sue puts the discussion on hold and they agree to go check it out.

On the island, they first meet the pair of explorers who uncovered the robot’s secret underground bunker. At that very moment, the Sentry has emerged from his bunker and activated a device that puts a protective screen around the island that will destroy any intruders.

Script:  Scott Casper
Pencils: Jack Kirby
Inks:  Joe Sinnott

Sunday, April 12, 2020

Marvel 1967 Reimagined - pt. 4


June 1967

 
Nick Fury, Agent of S.H.I.E.L.D #2
“Crisis”
Fury has been Strucker’s prisoner for 12 hours, but now the Baron announces that the impregnable dome over Hydra Island will keep them safe from the "Death Spore" plague, and plans to use Fury's body as the basis for an army of Hydra androids to "police" the world, once he's dead from the Alpha Ray beam. Meanwhile, SHIELD searches their Heli-Carrier for the bomb and get some false alarms, but have yet to find the bomb.

On Hydra Island, Fury moves around stealthily, sabotaging Hydra, until Strucker confronts him for another one-on-one rematch. Thanks to the deadly Satan Claw glove, Strucker gains the upper hand, and Fury is lucky to escape again with his life.

Script, Pencils: Jim Steranko
Inks: Marie Severin

 

Fantastic Four #63
“Blastaar the Living Bomb-Burst!”
Later that evening, the Sandman and Blastaar go on a crime spree in downtown Manhattan, robbing store after store. The police are no match for their power and Daredevil, when he shows up, is sent scurrying for cover. Johnny and Crystal are out on a date, but Thing and Invisible Girl take Lockjaw with to capture Blastaar. Mr. Fantastic had retrieved the broken containment suit from the Negative Zone, examined it for flaws, and is working on improving it.

Sandman, meanwhile, has discovered that Blastaar is out of control -- he doesn’t just want to steal, he wants to destroy and conquer. The Sandman decides to cut out when Ben, Sue, and Lockjaw show up. Blastaar’s bomb bursts keep Thing and Lockjaw at bay until Invisible Girl starts deflecting them with forcefields so the two can get in close.

Johnny and Crystal see the Sandman while on their date and go after him. Working together with heat, they easily manage to fuse his sand structure and render him immobile just before he can flee to the beach. By coincidence, the Sub-Mariner is on that beach, and is glad to see the Human Torch. Asking for forgiveness for their past quarrels, Sub-Mariner asks the Torch for an audience with the rest of the FF.

Meanwhile, Mr. Fantastic arrives with a containment unit. Thing and Lockjaw have Blastaar pinned down by now and toss him in it. Thing advises tossing him back into the Negative Zone, but Mr. Fantastic wants to find out who exiled Blastaar to the Negative Zone, and why.

Script:  Scott Casper
Pencils: Jack Kirby
Inks:  Joe Sinnott

 
Prince Namor, the Sub-Mariner #92
“The Coming of …It!”
Three weeks have passed. Dorma is still on the run, but has been caught by Aquarian soldiers. Before they can arrest her, Sub-Mariner arrives with Tereve, their captain. The soldiers are quickly brought up to snuff on what has transpired, how a vote of no confidence in Byrrah has removed him from the throne of Aquaria and the Sub-Mariner and Dorma are no longer criminals.

Meanwhile, back in Aquaria, Byrrah is forcing an old sage to lead him down secret tunnels to where It, the Silent One sleeps in the Cavern of Darkness. Byrrah throws food into the cavern to wake It, to have his revenge on everyone. Byrrah then knocks out the sage and leaves him as a snack for It before fleeing.

Soon, Sub-Mariner and Dorma are meeting with the Council of Elders, a legislative body currently in control of the city. They are considering offering the city back to the Sub-Mariner, but he counters that he is still considering asking for it. Dorma talks about how this is their heritage and does so with such conviction that she convinces him, but not how she expected. He goes back to the council and asks them to consider making Dorma their princess.

While discussing it, word reaches them that It has broken through the city, killed some people, but then headed out to sea and destroyed a U.S. submarine. The Sub-Mariner, familiar with how the U.S. will react to this, vows to hunt It down.

Script:  Scott Casper
Pencils:  Gene Colan
Inks:  Vince Colletta

 
The Incredible Hulk #2
“Turning Point!”
Gamma Base is getting ready for the Abomination’s return. Betsy and Talbot are arguing about if they need Bruce as the Hulk or not. Bruce Banner interrupts and agrees with Talbot; he’s done all he can with his mind and next they’ll need brute strength.
 
As Bruce climbs into the gamma machine that will change him back into the Hulk, General Ross and Talbot debate how they could use this moment to end the threat of the Hulk forever. The Stranger appears and asks them why they don’t. Talbot talks about taking the risk they know over the risk they don’t know, but Ross surprises him by talking about knowing when your enemy deserves respect. The Stranger leaves.

The Abomination lands within sight of Rick Jones, who radios Gamma Base. The Hulk leaps out to meet the Abomination, despite being told he needs to lure the Abomination in range of the gamma siphons. The two monsters clash, with the Abomination driving the Hulk back, because Banner’s machine is still drawing the Abomination towards it. Eventually he gets in range of the siphons, which now target him specifically and ignore the Hulk. The Hulk gets the upper hand.

The Stranger appears and says he has chosen the Abomination to serve his needs. The Abomination has all the strength he needs, but the Hulk’s true strength comes from his connections with those who admire, love, or respect him. The Stranger leaves with the Abomination, for parts unknown.

Script:  Roy Thomas
Pencils:  Gil Kane
Inks:  Marie Severin