Social Class: LMC
Weight: 197 lbs.
Enc.: 68 lbs.
Languages: Common, Lawful, Hobbit, Dwarven
Weapon Proficiencies: Morning star, spear, short bow, dagger
Non-Weapon Proficiencies: Direction sense, fire-building, hunting, swimming, tracking
Money: 6 cp, 8 sp, 1 ep, 11 gp
Weapons: Dagger, morningstar, spear (8')
Armor: Studded leather armor, basinet (small helm), high boots
Items: Backpack, bedroll, winter blanket, flint and steel, leather mug, dry rations (4 days), hemp rope (25'), 2 large sacks, 1 one-man tent, 2 torches, wineskin (full), whetstone
Clothing: Cold weather outfit, traveler's outfit
Mount: Bit and bridle, mule ("Karelle"), feed (8 days), pack saddle, saddlebags
Background: Dasper is the son of Dasper the Tanner. Dasper hails from a small, poor town which retains its druidic roots from when it was just a village. Seven years ago, he had a dream or vision in which he saw himself as a powerful bard, and both servant and ally to the druids. Dasper liked what he saw in this dream far better than life as an apprentice tanner to his father, so he fled from home, and took up any and all work he could to raise funds for training. He begged, borrowed, and stole for arms and armor. After spending some months as a man-at-arms with minimal experience in a few skirmishes with brigands and goblins, he decided that route wasn't for him. And then he had his first big break when he met a druid named Motzar. Motzar was impressed by Dasper's goals, and decided to start employing him for running errands and delivering messages to other druids in the area. Dasper has earned a local reputation as a trustworthy agent, which has made him happy. Dasper's new dream is to one day serve as the personal bodyguard for the Grand Druid.
Story: Dasper was entrusted by Motzar to represent him in a fledgling company of adventurers -- in one of the last campaigns ran by my friend Tom before he gave up D&D. Sadly, on a day I was absent, a player named Darren took revenge for imagined slights from me and another player and had his character assassinate our characters. Tom let the event stand as played, and Dasper was no more.
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